I have being thinking of a new idea to make Games look 99% Real which is confusing since no one will ever get to that point in time. My idea includes scans and high level colouring of pixals. With a Few Games the are maybe at 47% Real. My idea is way Extencive since you need to scan. First of all to get a real life terrain you need to get all that you want like Sand, Warter, Grass, Hills, ETC. You then need to build your Scean. 1 Week of Work. This is Even Expensiver than Makeing with a map maker. Then Scan to the pc With a Huge Scaner that will scan all of the map. After you need to make it so you can walk on it. A lot of work their. Hights and other values will be needed to compleat this prossece. When you scan it will Make 4 Maps. One Black and white image. <Hight> One Thermal. <Warter Land Serparter> One Real Image. <The Scan> One Colour map. <Texture Locator> That is what is needed. Anyone that likes it please say so. Main ask: (Why not just make a map with a map maker?) Answer: (Might not come out to the Real Qulity that you want!)
well what you are suggesting is widely discueed, but it is really difficult to archive the propect mainly in a game several reasons include the added time + many problems like the physic of nature cannot be truely interpreted using a language but detailing has reached some point these days see this, you'll get an idea of it http://www.youtube.com/watch?v=Q-ATtrImCx4