Position of Origin in OPENGL??

Discussion in 'C' started by Tango Issac Debian, Jan 23, 2007.

  1. Tango Issac Debian

    Tango Issac Debian New Member

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    hai guys,

    Please say me that what is the POSITION of the (0,0,0) and (0 ,0) in the MONITOR
    screen that is in OPENGL.......

    please help me....
    regards Tango
     
  2. shabbir

    shabbir Administrator Staff Member

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    Normally its at the top left position on your screen but it can always be normalised to make the screen as in the case of first quadrant.

    The third zero is the Z-Order.
     
  3. DaWei

    DaWei New Member

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    OpenGL's "origin" is at the bottom-left, as a mathematician would expect. There are simple ways to put it at the upper left, as most windowing systems expect. See here and many other Googled references.
     

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