OBJ normalize vectors

Discussion in 'C++' started by ch4, Sep 10, 2010.

  1. ch4

    ch4 New Member

    Joined:
    Sep 10, 2010
    Messages:
    1
    Likes Received:
    0
    Trophy Points:
    0
    Maybe it's more about opengl (or math) problem than programming.
    How to normalize vectors that referred to QUADS and not TRIANGLES ?

    In triangle method cross product is a solution, but in quads method should i use also cross product with more vectors ?
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice