Hi, I have recreated a similar game to space invaders and currently need to get my green ship to multiply a few times (3-5) and make them jump around similar to the game. Below is my code with all of the completions except I cannot seem to multiply my ships. Can anyone fill in the blanks? much appreciated. Code: import java.awt.*; import java.awt.event.*; import javax.swing.*; import java.awt.geom.*; import javax.imageio.ImageIO; import java.awt.image.*; import java.io.IOException; public class SpaceInvaders extends JPanel implements ActionListener { private Timer timer; private GeneralPath wall; private GeneralPath ship; private TexturePaint wallTexture; private BufferedImage wallImage; private TexturePaint shipTexture; public SpaceInvaders() { // add statements to create the general paths wall = new GeneralPath(GeneralPath.WIND_EVEN_ODD); wall.moveTo(1,1); wall.lineTo(100,1); wall.lineTo(100,50); wall.lineTo(70,50); wall.lineTo(70,40); wall.lineTo(30,40); wall.lineTo(30,50); wall.lineTo(1,50); wall.lineTo(1,1); wall.closePath(); ship = new GeneralPath(GeneralPath.WIND_EVEN_ODD); ship.moveTo(1,30); ship.lineTo(20,1); ship.lineTo(100,1); ship.lineTo(120,30); ship.lineTo(100,50); ship.lineTo(100,40); ship.lineTo(70,40); ship.lineTo(60,55); ship.lineTo(50,40); ship.lineTo(20,40); ship.lineTo(20,50); ship.lineTo(1,30); ship.closePath(); try { wallImage = ImageIO.read(this.getClass().getResource("CementWall-Program 2.jpg")); wallTexture = new TexturePaint(wallImage, new Rectangle(0,0,wallImage.getWidth(),wallImage.getHeight())); } catch (IOException e) { System.out.println("It failed"); } // add statements to read in images and create textures timer = new Timer(1000,this); //second timer.setInitialDelay(0); timer.setCoalesce(true); timer.start(); } public void actionPerformed(ActionEvent e) { this.repaint(); } public void paintComponent(Graphics g) { super.paintComponent(g); customDrawingMethod(g); } public void customDrawingMethod(Graphics g) { Graphics2D g2d = (Graphics2D) g; AffineTransform trans = new AffineTransform(); // replace all of this - draw walls and aliens g2d.setPaint(wallTexture); trans.setToTranslation(50,280); g2d.transform(trans); g2d.fill(wall); trans.setToTranslation(200,0); g2d.transform(trans); g2d.fill(wall); trans.setToTranslation(200,0); g2d.transform(trans); g2d.fill(wall); g2d.setPaint(Color.green); trans.setToTranslation(1,-250); g2d.transform(trans); g2d.fill(ship); trans.setToTranslation(-100,-250); g2d.transform(trans); g2d.fill(ship); trans.setToTranslation(-100,-250); g2d.transform(trans); g2d.fill(ship); } public static void main() { JFrame myFrame = new JFrame(); myFrame.getContentPane().add(new SpaceInvaders()); myFrame.setSize(new java.awt.Dimension(600,400)); myFrame.setTitle("2D Animation Example"); myFrame.setBackground(Color.black); myFrame.setVisible(true); } }