Capturing UDP packets from a game

Discussion in 'C++' started by OwlTracks, Jul 31, 2012.

  1. OwlTracks

    OwlTracks New Member

    Joined:
    Jul 31, 2012
    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    0
    Hi,

    I'm sure something like this isn't brought up vary often, but I'm trying to capture UDP packets sent from a multiplayer IOS game using Wireshark. But the only packets I capture are when the client is searching for a server, and when the two connect. I'm trying to find the packets that describe player location and stuff, but they don't seem to be showing up. I used the right filters with the right IP and ports, but I'm not getting anything.

    Can somebody help me?
     
  2. OwlTracks

    OwlTracks New Member

    Joined:
    Jul 31, 2012
    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    0
    There must be, like, nobody on this forum o_O;
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice