hi,guys... i am a newbie in OpenGL...some tpoics create conflicts to me .....Ples help me..... 1) what is the default Axis and origin of the OpenGL?? 2)When we draw a point as glBegin(GL_POINTS); glVertex3f(9.0f,0.8f,89.0f); glEnd(); Here,in some codes the different programmers use (-ve) as notifying vertex position...how is this possible??how they think here as their Axis and origin??? pls help me... regards tango
You are probably talking about specific program and I dont see anything that is such a strictness of assigning -ve values. You can refer to the OpenGL program in SolarSystem--My first OpenGL program.
hai Guys, Thank very much to give me a so good resource.... But, my asking is 1)in this program what is the position of your 3D axis??Please say me this i cannot understand... 2)At glTranslatef(-1.0,0.0f,-9.4f); pLease explain me the meaning of the Function?? Please!!!!! Thanks guys Tango