Can anyone help me in writing Ackermann Function function in assembly language. I'm using MIPS and the function needs to be Recursive. h**p://img41.imageshack.us/img41/9972/akermannfunction.jpg

here guys I was able to write the C program .. but m having trouble writing the MIPS version of it... I'm having difficulty using the stack pointer and what not... this is what I have so far C code Code: #include<stdio.h> #include<conio.h> int AckFun(int,int); void main() { int result,m,n; clrscr(); printf("Enter the positive integer values of m and n : "); scanf("%d %d",&m,&n); result=AckFun(m,n); printf("\nThe value of A(%d,%d) = %d",m,n,result); getch(); } int AckFun(int m,int n) { int send; if(m==0) { if(n==0) send=1; else send=n+1; } else if(n==0) send=AckFun(m-1,1); else send=AckFun(m-1,AckFun(m,n-1)); return=send; } MIPS code Code: main: li $so, 3 # m = s0 = a0 li $s1, 3 # n = s1 = a1 add $a0, $s0, 0 add $a1, $s1, 0 jal ackermann move $a0, $v0 li $v0, 1 syscall li $v0, 10 syscall ackermann: addi $sp, $sp, -8 sw $s0, 4($sp) sw $ra, 0($sp) case_one: bne $a0, 0, case_two

this is how far I have reached Code: main: li $a0, 3 # m = a0 li $a1, 3 # n = a1 jal ackermann move $a0, $v0 li $v0, 1 syscall li $v0, 10 syscall ackermann: addi $sp, $sp, -8 sw $ra, 4($sp) sw $a1, 0($sp) bne $a0, 0, other add $v0, $a0, 1 lw $ra, 4($sp) addi $sp, $sp, 8 jr $ra other: bne $a1, 0, other_two addi $a0, $a0, -1 jal ackermann other_two: addi $a1, $a1, -1 jal ackermann addi $a1, $v0, 0 addi $a0, $a0, -1 jal ackermann

k..now m stuck here Code: main: li $a0, 3 # m = 3 li $a1, 3 # n = 3 jal ackermann move $a0, $v0 li $v0, 1 syscall li $v0, 10 syscall ackermann: addi $sp, $sp, -12 # creating space on the stack (3 columns) sw $a0, 4($sp) # saving origional m sw $a1, 8($sp) # saving origional n [COLOR="Yellow"] sw $ra, 0($sp) # saving origional caller return address ERROR ON THIS LINE[/COLOR] case_one: # m = 0 bne $a0, 0, case_two add $v0, $a1, 1 j exit case_two: # n = 0 bne $a1, 0, case_three addi $a0, $a0, -1 li $a1, 1 jal case_one case_three: addi $a1, $a1, -1 jal ackermann addi $a1, $v0, 0 addi $a0, $a0, -1 jal case_one exit: lw $ra, 0($sp) addi $sp, $sp, 12 jr $ra

Well, if you're in your final semester, you should already know that the exact error message is rather essential in helping identifying the cause of the problem. So why not tell us what the error message is instead of just saying "error on this line".

my expertise is not in programming but in analog circuit designing, DSP etc... I dont want the solution, just a better explanation why's there a error on that line

Well, how do we know if we don't know what the error is. OK, let me say it straight. TELL US THE ERROR.

main: li $a0, 3 # m = 3 li $a1, 3 # n = 3 jal ackermann move $a0, $v0 li $v0, 1 syscall li $v0, 10 syscall ackermann: addi $sp, $sp, -12 # creating space on the stack (3 columns) sw $a0, 4($sp) # saving origional m sw $a1, 8($sp) # saving origional n sw $ra, 0($sp) # saving origional caller return address ERROR HERE case_one: # m = 0 bne $a0, 0, case_two add $v0, $a1, 1 j exit case_two: # n = 0 bne $a1, 0, case_three addi $a0, $a0, -1 li $a1, 1 jal case_one case_three: addi $a1, $a1, -1 jal ackermann addi $a1, $v0, 0 addi $a0, $a0, -1 jal case_one exit: lw $ra, 0($sp) addi $sp, $sp, 12 jr $ra

Where did the error occur? (I'm asking this, because I've asked "What is the error" twice now and got the answer to "Where did the error occur?" each time. So I'm working on the assumption that the questions "What was the error" and "Where did the error occur" are somehow transposed in your brain, and that asking the other question will get the answer I'm actually interested in.)

ERROR: Code: Go: running ackermann.asm Error in ackermann.asm line 22: Runtime exception at 0x0040002c: address out of range 0x7fbffffc Go: execution terminated with errors.