This is a simple calculation from 1 - 100 when not in threads, now all I have to do is create a thread and show the program runs faster.

This is what I have, but the output is garbage and takes longer than the single.

Code:
// multi-threading.cpp : main project file.

#include "stdafx.h"
#include<iostream>
#using <mscorlib.dll>
using namespace std;
using namespace System;
using namespace System::Threading;
using namespace System::Timers;

 // Simple threading scenario:  Start a Shared method running
 // on a second thread.
 public class ThreadExample 
 {
 public:
     // The ThreadProc method is called when the thread starts.
     // It loops ten times, writing to the console and yielding 
     // the rest of its time slice each time, and then ends.
     static void ThreadProc()
     {
         for(int c = 51; c < 101; c++)
         {
             cout << c << "| ";
             for(int i = 1; i < 101; i++)
             {
                 cout << i * c << '\t';
             }
             cout << endl << endl;
             Thread::Sleep(0);
         }
     }
 };
 
 int main() 
 {
     int start = Environment::TickCount;
     Console::WriteLine("Main thread: Start a second thread.");
     // Create the thread, passing a ThreadStart delegate that
     // represents the ThreadExample::ThreadProc method.  For a 
     // delegate representing a static method, no object is
     // required.
     Thread ^oThread = gcnew Thread(gcnew ThreadStart(&ThreadExample::ThreadProc));
 
     // Start the thread.  On a uniprocessor, the thread does not get 
     // any processor time until the main thread yields.  Uncomment
     // the Thread.Sleep that follows t.Start() to see the difference.
     oThread->Start();
     //Thread::Sleep(0);

     for(int c = 1; c < 101; c++)
     {          
         cout << c << "| ";
         for(int i = 1; i < 101; i++)
         {
             cout << i * c << '\t';
         }
         cout << endl << endl;
         Thread::Sleep(0);
     }
     
     Console::WriteLine("Main thread: Call Join(), to wait until ThreadProc ends.");
     oThread->Join();

     //Console::WriteLine("Main thread: ThreadProc.Join has returned.  Press Enter to end program.");
     //Console::ReadLine();
     return 0;
 }