Real Life Game Engine?

michael j g's Avatar
Go4Expert Member
I have being thinking of a new idea to make Games look 99% Real which is confusing since no one will ever get to that point in time.

My idea includes scans and high level colouring of pixals.

With a Few Games the are maybe at 47% Real. My idea is way Extencive since you need to scan.

First of all to get a real life terrain you need to get all that you want like Sand, Warter, Grass, Hills, ETC.

You then need to build your Scean. 1 Week of Work. This is Even Expensiver than Makeing with a map maker.
Then Scan to the pc With a Huge Scaner that will scan all of the map.

After you need to make it so you can walk on it. A lot of work their. Hights and other values will be needed to compleat this prossece.

When you scan it will Make 4 Maps.
One Black and white image. <Hight>

One Thermal. <Warter Land Serparter>
One Real Image. <The Scan>
One Colour map. <Texture Locator>
That is what is needed.

Anyone that likes it please say so.

Main ask: (Why not just make a map with a map maker?)
Answer: (Might not come out to the Real Qulity that you want!)
ManzZup's Avatar, Join Date: May 2009
Skilled contributor
well what you are suggesting is widely discueed, but it is really difficult to archive the propect mainly in a game
several reasons include the added time + many problems like the physic of nature cannot be truely interpreted using a language
but detailing has reached some point these days
see this, you'll get an idea of it