Hello, Let's say we have a 'Vec' class that it is defined using the vector class. Also, let's assume i have overloaded the function operator, so that i can do the following: Vec a; a(0) = 1; a(1) = 4; ... and so on. what the operator () returns is just this: return (*this.); where 'i' is the index 0,1,...... and [] is because the object of the class is a vector object. Having say that, i would like to obtain the address of the first element in the object of the class 'Vec' as I would do it in the vector class, that is: &v(0), where v is an object of the vector class: vector<double> v(2) Can I do the same with a? that is: &a(0) I have read that overloading the operator & is not a good idea, how can i do the same in other way? thanks.
ultimately what I want to do is to use my 'Vec' class in conjunction with a matrix class 'Mat', where the objects are accessed as m(i,j), so I want to be consistent if i do this: m(2,3)*a(4) so, this way i can use in both cases () and not: m(2,3)*a[4] see? My problem is I must have the address of the first member of the 'Vec a' to do the following in order to pass the address to a external library which is written in C: double *p; p = &a(0); Now, since my 'vector a' is not directly an object of the vector class, i think with the above i will not obtain the address unless I overload the '&' operator. If so, how can i do that? or how can i do something similar without overloading the '&' operator?