values, you must override the method with one of your own. To illustrate this, let’s
continue our Vertex3d class
Assume the class initially looks like this:
Code:
struct Vertex3d
{
private double _x;
private double _y;
private double _z;
public double X
{
get { return _x; }
set { _x = value; }
}
public double Y
{
get { return _y; }
set { _y = value; }
}
public double Z
{
get { return _z; }
set { _z = value; }
}
public Vertex3d(double x, double y, double z)
{
this._x = x;
this._y = y;
this._z = z;
}
}