blends in to the desktop at the edges? I've managed to create an irregular
from using the colour-keyed TransparentColour property, but this leaves it
with a hard aliased edge.
I found something, but this is what I get:
Of course I have buttons, and other things behind what you see there. But It doesn't want to show correctly. Any fix for this, would be amazing. I think it's because I'm only alpha'ing the background image, which loads it ontop of everything. But again, I have no clue on how to alpha JUST the background, and keep it as a background.
My code for Per-Pixel-Alpha:
Code:
class Win32
{
public enum Bool
{
False = 0,
True
};
[StructLayout(LayoutKind.Sequential)]
public struct Point
{
public Int32 x;
public Int32 y;
public Point(Int32 x, Int32 y) { this.x = x; this.y = y; }
}
[StructLayout(LayoutKind.Sequential)]
public struct Size
{
public Int32 cx;
public Int32 cy;
public Size(Int32 cx, Int32 cy) { this.cx = cx; this.cy = cy; }
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct ARGB
{
public byte Blue;
public byte Green;
public byte Red;
public byte Alpha;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BLENDFUNCTION
{
public byte BlendOp;
public byte BlendFlags;
public byte SourceConstantAlpha;
public byte AlphaFormat;
}
public const Int32 WS_EX_LAYERED = 0x80000;
public const Int32 ULW_COLORKEY = 0x00000001;
public const Int32 ULW_ALPHA = 0x00000002;
public const Int32 ULW_OPAQUE = 0x00000004;
public const byte AC_SRC_OVER = 0x00;
public const byte AC_SRC_ALPHA = 0x01;
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern Bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pprSrc, Int32 crKey, ref BLENDFUNCTION pblend, Int32 dwFlags);
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("user32.dll", ExactSpelling = true)]
public static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern IntPtr CreateCompatibleDC(IntPtr hDC);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern Bool DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll", ExactSpelling = true)]
public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObject);
[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
public static extern Bool DeleteObject(IntPtr hObject);
}
protected void OnPaintBackground(Bitmap bitmap, byte opacity)
{
if (bitmap.PixelFormat != PixelFormat.Format32bppArgb)
throw new ApplicationException("The bitmap must be 32ppp with alpha-channel.");
// The ideia of this is very simple,
// 1. Create a compatible DC with screen;
// 2. Select the bitmap with 32bpp with alpha-channel in the compatible DC;
// 3. Call the UpdateLayeredWindow.
IntPtr screenDc = Win32.GetDC(IntPtr.Zero);
IntPtr memDc = Win32.CreateCompatibleDC(screenDc);
IntPtr hBitmap = IntPtr.Zero;
IntPtr oldBitmap = IntPtr.Zero;
try
{
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); // grab a GDI handle from this GDI+ bitmap
oldBitmap = Win32.SelectObject(memDc, hBitmap);
Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height);
Win32.Point pointSource = new Win32.Point(0, 0);
Win32.Point topPos = new Win32.Point(Left, Top);
Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION();
blend.BlendOp = Win32.AC_SRC_OVER;
blend.BlendFlags = 0;
blend.SourceConstantAlpha = opacity;
blend.AlphaFormat = Win32.AC_SRC_ALPHA;
Win32.UpdateLayeredWindow(Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA);
}
finally
{
Win32.ReleaseDC(IntPtr.Zero, screenDc);
if (hBitmap != IntPtr.Zero)
{
Win32.SelectObject(memDc, oldBitmap);
//Windows.DeleteObject(hBitmap); // The documentation says that we have to use the Windows.DeleteObject... but since there is no such method I use the normal DeleteObject from Win32 GDI and it's working fine without any resource leak.
Win32.DeleteObject(hBitmap);
}
Win32.DeleteDC(memDc);
}
}
protected override CreateParams CreateParams
{
get
{
// Add the layered extended style (WS_EX_LAYERED) to this window
CreateParams createParams = base.CreateParams;
createParams.ExStyle |= Win32.WS_EX_LAYERED;
return createParams;
}
}
private void main_Load(object sender, EventArgs e)
{
OnPaintBackground(Properties.Resources.Background, 255);
}
