I am trying to write an app using MFC which allows me to drag small dialogs around and drop them in static windows within a main dialog. The idea is, the small dialogs represent workers and the static windows represent work positions. The problem I am having is when I drop the second dialog in the same static window, it simply overlaps the first dialog so you can't tell there are two dialogs ( or three or four etc.). I have been using this code to try and detect when the static has a dialog in it: Code: void CBoxes1Dlg::OnLButtonUp(UINT nFlags, CPoint point) { CRect rect; CWnd *pWnd1; CPoint pt; int y=0; CWnd *pWnd = ChildWindowFromPoint(point); if(pWnd!=NULL) { pWnd->GetWindowRect(rect); ScreenToClient (rect); pt.x=rect.left+5; pt.y=rect.top+5; pWnd1=pWnd->ChildWindowFromPoint(pt,CWP_ALL); if(pWnd1 == pWnd){ // no dialog in this static box }else{ // handles don't match so must be a dialog in the static already } } m_person->SetWindowPos(&CWnd::wndTop,(pt.x),(pt.y),0,0,SWP_NOSIZE|SWP_NOZORDER); } This doesn't work properly..... Anyone see the problem or think of an easier way to do it. Thanks Zapper