Create a Game in assembly language That has an object that shoots at stars and moves horizantally using the mouse and shoots with left click. What i have done till now: org 100h position db 23 my_position db 0 bullet db 12 MOV BX , 0B800H MOV DS ,BX MOV CX , 9 top: ADD SI , 16 MOV [SI] , "*" loop top myloop: mov bullet,12 mov position,23 mov ch, 32 mov ah, 1 int 10h mov ax,3 int 33h mov ah,2 mov dh,24 shr cl,1 mov dl,cl mov bh,0 int 10h mov ah,0Ah mov al,'!' mov bh,0 mov cx,1 int 10h mov ah,0Ah mov al,' ' mov bh,0 mov cx,1 int 10h mov ax, 3 int 33h cmp bx,1 je click jmp myloop click: mov my_position, cl shr my_position,1 click2: dec position mov ah,2 mov dh,position mov ah,2 mov dl,my_position mov bh,0 int 10h mov ah,0Ah mov al,'*' mov bh,0 mov cx,1 int 10h mov ah,0Ah mov al,' ' mov bh,0 mov cx,1 int 10h add position , -1 add bullet , -1 jnz click2 jmp myloop ret But this code is a little slow and I can't seem to make a loop that makes a star disappear when it gets shooted. I would be grateful if someone helps me to fix this problem