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Check my Game code in assembly

Discussion in 'Assembly Language Programming (ALP) Forum' started by Lana1, May 6, 2012.

  1. Lana1

    Lana1 New Member

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    Create a Game in assembly language That has an object that shoots at stars and moves horizantally using the mouse and shoots with left click.

    What i have done till now:
    org 100h

    position db 23
    my_position db 0
    bullet db 12

    MOV BX , 0B800H

    MOV DS ,BX

    MOV CX , 9


    top: ADD SI , 16

    MOV [SI] , "*"

    loop top



    myloop:
    mov bullet,12
    mov position,23



    mov ch, 32
    mov ah, 1
    int 10h

    mov ax,3
    int 33h


    mov ah,2
    mov dh,24
    shr cl,1
    mov dl,cl
    mov bh,0
    int 10h


    mov ah,0Ah
    mov al,'!'
    mov bh,0
    mov cx,1
    int 10h

    mov ah,0Ah
    mov al,' '
    mov bh,0
    mov cx,1
    int 10h

    mov ax, 3
    int 33h
    cmp bx,1
    je click
    jmp myloop

    click:
    mov my_position, cl
    shr my_position,1
    click2:
    dec position
    mov ah,2
    mov dh,position
    mov ah,2

    mov dl,my_position
    mov bh,0
    int 10h

    mov ah,0Ah
    mov al,'*'
    mov bh,0
    mov cx,1
    int 10h

    mov ah,0Ah
    mov al,' '
    mov bh,0
    mov cx,1
    int 10h


    add position , -1
    add bullet , -1
    jnz click2

    jmp myloop
    ret


    But this code is a little slow and I can't seem to make a loop that makes a star disappear when it gets shooted. I would be grateful if someone helps me to fix this problem
     
  2. Lana1

    Lana1 New Member

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    I am using Emu8086
     

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