1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Audio Spectrum Analyzer

Discussion in 'C#' started by Neon_c, Mar 23, 2008.

  1. Neon_c

    Neon_c New Member

    Joined:
    Mar 23, 2008
    Messages:
    1
    Likes Received:
    0
    Trophy Points:
    0
    Ok i'm writing a program in C# using Direct3d. i need to write a spectrum analyzer in order to translate objects around the scene based on sound.

    well this is where i hit a brick wall... i'm totally lost!
    i've found information that points to useing a Fast Fourier Transform and i've found a few libraries that do that ( http://mathnet.opensourcedotnet.info )... but i just cant wrap my head around how to use FFT to do this and i have no idea how to impliment it. Can anyone help?
     

Share This Page