mouseListener and MouseMotionListener in Java

Discussion in 'Java' started by gulliccj, Feb 23, 2009.

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  1. gulliccj

    gulliccj New Member

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    hello, for a school assignment, i have elected to do Pong, in a standard applet. to come at this, I used a thread, that implements Runnable for the main class. I also need to use MouseListener and MouseMotionListener. But i cannot implement them. How do i get around that. Below i have copied the code. Please help! It is due on friday.
     
  2. gulliccj

    gulliccj New Member

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    HTML:
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.applet.*;
    
    public class JavaPong extends Applet implements Runnable{
    
    
    	String color = "WHITE";
    	boolean done = false;				// done
    	Point ballPosition;					//position
    	double ballx, bally; 				// velocity
    	int rad;							//balls size
    	Rectangle player, computer, walls;	//rectangles
    	Thread game;						//main executing thread
    	Image doublebuffer;					//offscreen buffer
    
    	AudioClip wavPong;					//sound effect
    	boolean hit = false;				//if ball hit wall or paddle
    
    	Image bgImage;						//background image
    
    	boolean start;
    
    	int yourScore,oppScore;
    
    	Point mouse;						//Mouses Current Position
    
    	public void run(){
    		//infinate game loop
    		try{
    			while(!done){
    				testPlayer();
    				tesWalls();
    				updateBall();
    				updatePlayer();
    				playSounds();
    				repaint();
    				Thread.sleep(10);
    
    			}
    		}
    		catch(InterruptedException e){
    		}
    	}
    
    	//init(), then start()
    
    	public void init(){
    		String radIns = JOptionPane.showInputDialog(null, "Enter ball Radius: ");//get bal radius
    		int radIn = Integer.parseInt(radIns);									//parse radius
    		rad = radIn;															//ball radius = x;
    		ballx = -4.0;
    		bally = 4.0;
    		ballPosition = new Point(getWidth()/2, getHeight()/2);					//set initial ball location
    
    		//create offscreen buffer
    		doublebuffer = createImage(getWidth(),getHeight());
    
    		hit = false;
    
    		//paddle dimensions
    		int x,y,w,h;
    
    		w = (int)(0.02 * getWidth());
    		h = (int)(.35 * getHeight());
    		x = w;
    		y =	(int)(.50 * getHeight());
    
    		player = new Rectangle(x, y, w, h);
    
    		mouse = new Point(0,0);
    		addMouseListener(this);
    		addMouseMotionListener(this);
    
    
    
    	}
    
    
    
    	public void start(){
    		wavPong = getAudioClip(getCodeBase(), "pong.wav");
    		game = new Thread(this);			//This is a thread
    		game.start();						//Thread will in turn execute run()
    		bgImage = getImage(getCodeBase(), "JavaPong.png");
    	}
    
    	//start MouseListeners
    
    	public void mouseClicked(MouseEvent e){
    		if(start = false){
    			startGame();
    		}
    	}
    
    	public void mouseEntered(MouseEvent e){
    	}
    
    	public void mouseExited(MouseEvent e){
    	}
    
    	public void mousePressed(MouseEvent e){
    	}
    
    	public void mouseReleased(MouseEvent e){
    	}
    
    	//MouseMotionListener 2 abstract
    	public void mouseDragged(MouseEvent e){
    
    	}
    	public void mouseMoved(MouseEvent e){
    		mouse.setLocation(0,e.getY());
    	}
    
    	void updatePlayer(){
    		player.y = mouse.y;
    	}
    
    	void startGame(){
    
    	}
    
    
    
    	public void paint(Graphics g){
    
    		Graphics dbg = doublebuffer.getGraphics();
    
    		dbg.setColor(new Color(0,100,100));
    		dbg.fillRect(0,0,getWidth(),getHeight());
    
    		dbg.drawImage(bgImage, getWidth()/2-bgImage.getWidth(this)/2,getHeight()/2 - bgImage.getHeight(this)/2 , this);
    
    		dbg.setColor(Color.WHITE);
    		dbg.fillOval(ballPosition.x-rad,ballPosition.y-rad,rad*2, rad*2);		//draw ball
    
    		dbg.setColor(Color.BLACK);
    		dbg.fillRect(player.x-player.width/2, player.y - player.height/2, player.width, player.height);
    		dbg.setColor(Color.WHITE);
    		dbg.fillRect(player.x-player.width/2+2, player.y - player.height/2+2, player.width-4, player.height-4);
    
    		g.drawImage(doublebuffer, 0, 0, this);
    	}
    
    	public void update(Graphics g){
    		paint(g);
    	}
    
    	public void tesWalls(){
    		int top = 0, left = 0, right = getWidth()-1, bottom = getHeight() - 1;
    
    		if((ballPosition.x + ballx - rad) <= left){
    			ballx *= -1;
    		}
    		if((ballPosition.x + ballx + rad) >= right){
    			ballx *= -1;
    		}
    		if((ballPosition.y + bally - rad) <= top){
    			bally *= -1;
    		}
    		if((ballPosition.y + bally + rad) >= bottom){
    			bally *= -1;
    		}
    
    
    	}
    
    	void testPlayer(){
    		//if ball is moving left
    
    		if(ballx < 0){
    			if((player.x+player.width/2) >= (ballPosition.x-rad)){
    				if((player.y-player.height/2) < (ballPosition.y +rad) && ((player.y + player.height/2) > (ballPosition.y- rad))){
    					//reverse direction add 5% more speed
    					ballx *= -1.05;
    					bally *= 1.05;
    					hit = true;
    				}
    			}
    		}
    	}
    
    	public void updateBall(){
    		ballPosition.x += ballx;
    		ballPosition.y += bally;
    	}
    
    	void playSounds(){
    		if(hit){
    			wavPong.play();//play audio
    			hit = false;
    		}
    	}
    }
    }
     
  3. shabbir

    shabbir Administrator Staff Member

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    Duplicate of JavaPong. Thread closed.
     
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