A drunken cockroach is placed on the middle of a tile floor in a rectangular room that has N by M tiles. Searching for an aspirin, the bug wanders aimlessly from tile to tile throughout the room. Assuming that the cockroach may move from his present tile to any of the eight tiles surrounding him (unless he is against a wall) with equal probability, write a MODULARIZED program that stimulates the bug’s search for the aspirin. Input N and M from the keyboard. The aspirin is randomly placed on a tile. Randomly generate integers from 1 to 8 to determine the cockroach’s next move. Use the following convention. Random number Bug’s direction 1 North 2 Northeast 3 East 4 Southeast 5 South 6 Southwest 7 West 8 Northwest As the bug wanders looking for aspirin, store successive integers in a FLOOR array indicating the tiles he crawled over. You will need to check if he bumps into walls and may have to generate additional numbers to get him on his way again. Output is to consist of the floor dimensions (N and M), the initial location of the cockroach, the location of the aspirin, and a table representing the floor with his random walk recorded. I expect appropriate headings and a nicely formatted table in the output. I expect commenting, Indenting, and the use of white space. Test appropriately. Requirements: 1. Use a two-dimensional array for this problem. Make the program solve by showing every possible solution.
I'm a newbie with C language that's why I'm begging you to help me out with this problem. Thank you in advance! =))))))
Code: #include <stdio.h> #include <stdlib.h> #include <time.h> declare any function prototypes / defintions int main(void) { declare required vars do { ask for N and M verify they're valid, if so initialize the floor array place roach in middle while(food coords are invalid or overlay roach) { get new random aspirin coords } place aspirin while(roach hasn't found aspirin) { get a direction check if roach can move, if so update steps taken from old roach coords compute new roach coords and move if not, check for aspirin, if found show appropriate output prompt for new game } } while(player wants to play); output program termination message ... } maybe something along those lines. give it a try.