You can index by any type. The most common index types are int and string. Implement a Numerical Index You use the array access brackets to define an index on the this object, like this sample: Code: public double this[int index] { get { switch (index) { case 0: return _x; case 1: return _y; case 2: return _z; default: throw new ArgumentOutOfRangeException(“index”, “Only indexes 0-2 valid!”); } } set { switch (index) { case 0: _x = value; break; case 1: _y = value; break; case 2: _z = value; break; default: throw new ArgumentOutOfRangeException(“index”, “Only indexes 0-2 valid!”); } } } Implement a String Index Unlike regular arrays, however, you are not limited to integer indices. You can use any type at all, most commonly strings, as in this example: Code: public double this[string dimension] { get { switch (dimension) { case “x”: case “X”: return _x; case “y”: case “Y”: return _y; case “z”: case “Z”: return _z; default: throw new ArgumentOutOfRangeException(“dimension”, “Only dimensions X, Y, and Z are valid!”); } } set { switch (dimension) { case “x”: case “X”: _x = value; break; case “y”: case “Y”: _y = value; break; case “z”: case “Z”: _z = value; break; default: throw new ArgumentOutOfRangeException(“dimension”, “Only dimensions X, Y, and Z are valid!”); } } } Sample usage: Code: Vertex3d v = new Vertex3d(1, 2, 3); Console.WriteLine(v[0]); Console.WriteLine(v[“Z”]); Output: 1 3