Problem with Snake game ..snake movement ..help plzzzz

Discussion in 'C' started by learner guy, Nov 6, 2011.

  1. learner guy

    learner guy New Member

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    hi can anyone help me in making this code work ..i will be very grateful to him/her



    Code:
    #include <iostream>
    #include <stdio.h>
    #include <conio.h>
    #include <windows.h>
    using namespace std;
    
    #define BLACK 0
    #define BLUE 1
    #define GREEN 2
    #define CYAN 3
    #define RED 4
    #define MAGENTA 5
    #define BROWN 6
    #define LIGHTGREY 7
    #define DARKGREY 8
    #define LIGHTBLUE 9
    #define LIGHTGREEN 10
    #define LIGHTCYAN 11
    #define LIGHTRED 12
    #define LIGHTMAGENTA 13
    #define YELLOW 14
    #define WHITE 15
    #define BLINK 128
    
    void printxy(int xpos, int ypos, int col, char ch)
    {
     COORD scrn;
     HANDLE hOuput = GetStdHandle(STD_OUTPUT_HANDLE);
     scrn.X = xpos; scrn.Y = ypos;
     SetConsoleCursorPosition(hOuput,scrn);
     HANDLE  screen=GetStdHandle(STD_OUTPUT_HANDLE);
     SetConsoleTextAttribute(screen,col);
     DWORD useless;
     WriteConsole(screen,&ch,1,(LPDWORD)&useless,NULL);
     SetConsoleTextAttribute(screen,15);
    
     SMALL_RECT windowSize = {0, 0, 100, 100};
     SetConsoleWindowInfo(screen, TRUE, &windowSize);
    }
    //Printing code ends
    
    
    
    // Macros
    #define LEFT 1
    #define RIGHT 2
    #define UP 3
    #define DOWN 4
    
    int score;
    
    struct snakeData
    {
    int length;
    int headX;
    int headY;
    int headDir;
    int tailX;
    int tailY;
    int tailDir;
    int BendX[1000];
    int BendY[1000];
    int BendDir[1000];
    
    }snake; //variable of snake structure
    
    
    
    void userinput ()// This Function changes the direction of motion of snake according to input.
    {
      static int i = 0;
      if ( i > 1000) i = 0; // Makes the bend array a circular queue
      static int j = 0;
      if ( j > 1000) j = 0;
      char input;
      if (_kbhit ())
       {
        input = _getch ();
        
        //Change Respective Return value to our MACRO Direction Code Value 
                   
         if (input == 80) input = DOWN;
                   
         if (input == 72) input = UP;
                   
         if (input == 75) input = LEFT;
                   
         if (input == 77) input = RIGHT;
    
       //Change head direction based on logic
                   
         if (input == LEFT && snake.headDir != RIGHT && snake.headDir != LEFT)
            {
              snake.headDir = LEFT; 
              snake.BendX [i] = snake.headX;
              snake.BendY [i] = snake.headX;
              snake.BendDir [i] = LEFT;
              i++;
            } 
         if (input == RIGHT && snake.headDir != LEFT && snake.headDir != RIGHT)
            {
              snake.headDir = RIGHT;
              snake.BendX [i] = snake.headX;
              snake.BendY [i] = snake.headY;
              snake.BendDir [i] = RIGHT;
              i++; 
             }
         if (input == UP && snake.headDir != DOWN && snake.headDir != UP)
            {
              snake.headDir = UP;
              snake.BendX [i] = snake.headX;
              snake.BendY [i] = snake.headY;
              snake.BendDir [i] = UP;
              i++; 
            }
        if (input == DOWN && snake.headDir != UP && snake.headDir != DOWN)
            {
              snake.headDir = DOWN; 
              snake.BendX [i] = snake.headX;
              snake.BendY [i] = snake.headY;
              snake.BendDir [i] = DOWN;
              i++; 
             }
    
         }
       //Code to change the y direction at respective time
       if (snake.tailX == snake.BendX [j] && snake.tailY == snake.BendY [j])
         {
            snake.tailDir = snake.BendDir [j];
            j++;
         }
           
    }
    
    
    
    
    
    
    void movesnake () //Moves The Snake Across the Screen
                   
    {
     //Move the Head
     if (snake.headDir == LEFT)
      {
       snake.headX --; 
      }
     if (snake.headDir == RIGHT) 
      {
       snake.headX ++; 
      }
     if (snake.headDir == UP) 
      {
       snake.headY --;
      }
     if (snake.headDir == DOWN) 
      {
       snake.headY ++; 
      } 
     printxy(snake.headX, snake.headY,YELLOW,'@');
     //Move the Tail
      printxy(snake.tailY, snake.tailY,YELLOW,'@');
     if (snake.tailDir == LEFT)
      {
        snake.tailX --; 
      }
     if (snake.tailDir == RIGHT) 
      {
       snake.tailX ++; 
      }
     if (snake.tailDir == UP) 
      {
        snake.tailY --;
      }
     if (snake.tailDir == DOWN) 
      {
        snake.tailY ++; 
      } 
       
    }
    
    
    
    void gameengine ()//Soul of our game.
    {
     while (1) 
      {
       Sleep(10); 
      }
    }
    
    
    
    
    
    void initscreen(){
    
    
    for (int i=snake.length;i>0;i--){
    
    printxy(snake.headX-i,snake.headY,YELLOW,'@');
    }
    }
    
    
    
    void initGame(){
    
    int i;
    snake.length=10;
    snake.headX =20;
    snake.headY =20;
    snake.headDir = RIGHT;
    snake.tailX = snake.headX - snake.length;
    snake.tailY = snake.headY;
    snake.tailDir = RIGHT;
    
    for (int i = 0; i <1000;i++) // There is no bend initally
          {
              snake.BendX[i] = 0;
               snake.BendY[i] = 0; 
          }
    }
    
    
    
    
    
    
    int main()
    {
    
    snakeData();
    initGame();
    initscreen();
    
    
    
    
    gameengine ();
    userinput ();
    movesnake () ;
    
    
    
    
    return 0;
    
    }
     
  2. sandip_sule

    sandip_sule New Member

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    ___________________________________________________________________
    Please check the following code, the snake movement has been rectified.
    The snake needs to be moved within the screen area....

    Code:
    #include <iostream>
    #include <stdio.h>
    #include <conio.h>
    #include <windows.h>
    #include <fstream>
    using namespace std;
    #define BLACK 0
    #define BLUE 1
    #define GREEN 2
    #define CYAN 3
    #define RED 4
    #define MAGENTA 5
    #define BROWN 6
    #define LIGHTGREY 7
    #define DARKGREY 8
    #define LIGHTBLUE 9
    #define LIGHTGREEN 10
    #define LIGHTCYAN 11
    #define LIGHTRED 12
    #define LIGHTMAGENTA 13
    #define YELLOW 14
    #define WHITE 15
    #define BLINK 128
    // Macros
    #define LEFT 1
    #define RIGHT 2
    #define UP 3
    #define DOWN 4
    int score;
    int LatestBendIndex = 0 ;
    int TailBendIndex = 0 ;
    struct snakeData
    {
    int length;
    int headX;
    int headY;
    int headDir;
    int tailX;
    int tailY;
    int tailDir;
    int BendX[1000];
    int BendY[1000];
    int BendDir[1000];
    }snake; //variable of snake structure
    void printxy(int xpos, int ypos, int col, char ch)
    {
    COORD scrn;
    HANDLE hOuput = GetStdHandle(STD_OUTPUT_HANDLE);
    scrn.X = xpos; scrn.Y = ypos;
    SetConsoleCursorPosition(hOuput,scrn);
    HANDLE screen=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(screen,col);
    DWORD useless;
    WriteConsole(screen,&ch,1,(LPDWORD)&useless,NULL);
    SetConsoleTextAttribute(screen,15);
    SMALL_RECT windowSize = {0, 0, 100, 100};
    SetConsoleWindowInfo(screen, TRUE, &windowSize);
    }
    //Printing code ends
     
    int userinput ()// This Function changes the direction of motion of snake according to input.
    {
    int retval = 0 ;
    
    //if ( i > 1000) i = 0; // Makes the bend array a circular queue
    
    //static int j = 0;
    //if ( j > 1000) j = 0;
    
    char input;
    
    if (_kbhit())
    {
    retval = 1 ;
    input = _getch();
    if ( (input == 'q') || (input == 'Q') ) return -1; 
    //Change Respective Return value to our MACRO Direction Code Value
    if (input == 80) input = DOWN; 
    if (input == 72) input = UP; 
    if (input == 75) input = LEFT; 
    if (input == 77) input = RIGHT;
    //Change head direction based on logic
    
    if ( (input == LEFT) && (snake.headDir != RIGHT) && (snake.headDir != LEFT))
    {
    snake.headDir = LEFT; 
    snake.BendX [LatestBendIndex] = snake.headX;
    snake.BendY [LatestBendIndex] = snake.headY;
    snake.BendDir [LatestBendIndex] = LEFT;
    
    LatestBendIndex++;
    } 
    if ((input == RIGHT) && (snake.headDir != LEFT) && (snake.headDir != RIGHT))
    {
    snake.headDir = RIGHT;
    snake.BendX [LatestBendIndex] = snake.headX;
    snake.BendY [LatestBendIndex] = snake.headY;
    snake.BendDir [LatestBendIndex] = RIGHT;
    
    LatestBendIndex++; 
    }
    if ((input == UP) && (snake.headDir != DOWN) && (snake.headDir != UP))
    {
    snake.headDir = UP;
    snake.BendX [LatestBendIndex] = snake.headX;
    snake.BendY [LatestBendIndex] = snake.headY;
    snake.BendDir [LatestBendIndex] = UP;
    LatestBendIndex++; 
    }
    if ((input == DOWN) && (snake.headDir != UP) && (snake.headDir != DOWN))
    {
    snake.headDir = DOWN; 
    snake.BendX [LatestBendIndex] = snake.headX;
    snake.BendY [LatestBendIndex] = snake.headY;
    snake.BendDir [LatestBendIndex] = DOWN;
    
    LatestBendIndex++; 
    }
    }
    //Code to change the y direction at respective time
    if ((snake.tailX == snake.BendX [TailBendIndex]) && (snake.tailY == snake.BendY [TailBendIndex]))
    { 
    snake.tailDir = snake.BendDir [TailBendIndex];
    
    //Reset the Bend values
    snake.BendX [TailBendIndex] = 0;
    snake.BendY [TailBendIndex] = 0;
    snake.BendDir [TailBendIndex] = 0;
    //Point to the next bend that the tail is going to encounter
    TailBendIndex++;
    }
    return retval ;
    
    }
    void movesnake () //Moves The Snake Across the Screen 
    {
    //Move the Head
    if (snake.headDir == LEFT)
    {
    snake.headX --; 
    }
    if (snake.headDir == RIGHT) 
    {
    snake.headX ++; 
    }
    if (snake.headDir == UP) 
    {
    snake.headY --;
    }
    if (snake.headDir == DOWN) 
    {
    snake.headY ++; 
    } 
    printxy(snake.headX, snake.headY,YELLOW,'@');
    printxy(snake.tailX, snake.tailY,YELLOW,' ');
    if (snake.tailDir == LEFT)
    {
    snake.tailX --; 
    }
    if (snake.tailDir == RIGHT) 
    {
    snake.tailX ++; 
    }
    if (snake.tailDir == UP) 
    {
    snake.tailY --;
    }
    if (snake.tailDir == DOWN) 
    {
    snake.tailY ++; 
    }
    //Move the Tail
    printxy(snake.tailX, snake.tailY,YELLOW,' ');
    }
     
     
    void gameengine ()//Soul of our game.
    {
    bool flag = 1;
    while (flag) 
    {
    Sleep(100);
    flag = 0; 
    }
    }
    void initscreen()
    {
    for (int i=snake.length;i>0;i--)
    {
    printxy(snake.headX-i,snake.headY,YELLOW,'@');
    }
    }
    void initGame()
    {
    int i;
    snake.length=10;
    snake.headX =20;
    snake.headY =20;
    snake.headDir = RIGHT;
    snake.tailX = snake.headX - snake.length;
    snake.tailY = snake.headY;
    snake.tailDir = RIGHT;
    for (int i = 0; i <1000;i++) // There is no bend initally
    {
    snake.BendX[i] = 0;
    snake.BendY[i] = 0;
    snake.BendDir[i] = 0; 
    }
    }
    int main()
    {
    int ret ;
    snakeData();
    initGame();
    initscreen();
    while (true) 
    {
    gameengine ();
    ret = userinput ();
    
    movesnake () ;
    if ( -1 == ret ) //QUIT the loop as the user has entered the character 'Q' 
    break;
    }
    return 0;
    }
     
    Hope that it will solve your issue.

    Regards
    Sandip Sule
     
    Last edited by a moderator: Nov 14, 2011

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