Overload the operato

Discussion in 'C' started by mocha, Oct 26, 2010.

  1. mocha

    mocha New Member

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    [FONT=&quot]22)Provide other member function as needed. Overload the operator<<and operator>> to read and write the statistic variable. The operator <<will print both the average and standard deviation to an output stream. The operator >> will read on element from the input stream.[/FONT]
    [FONT=&quot] [/FONT]
    Code:
    [LEFT]//TEMPLET CLASS[/LEFT]
      [LEFT] [/LEFT]
      [LEFT]#ifndef_LIST_[/LEFT]
      [LEFT]#define_LIST_[/LEFT]
      [LEFT] [/LEFT]
      [LEFT]#include<iostream>[/LEFT]
      [LEFT]template<typename TYPE>[/LEFT]
      [LEFT]          class Node{[/LEFT]
      [LEFT]                   template<typename T> friend class List;[/LEFT]
      [LEFT]          public:[/LEFT]
      [LEFT]                   Node() {}[/LEFT]
      [LEFT]                   ~ Node() {}[/LEFT]
      [LEFT]                   Node *prev(){return PREV;}[/LEFT]
      [LEFT]                   Node *next(){return NEXT;}[/LEFT]
      [LEFT]                   Node &set(Type d){data=d;return*this;}[/LEFT]
      [LEFT]                   Node get() {return data;}[/LEFT]
      [LEFT]Privet:[/LEFT]
      [LEFT]                   Node *Next;[/LEFT]
      [LEFT]                   Node *prev;[/LEFT]
      [LEFT]                   TYPE  data;[/LEFT]
      [LEFT] [/LEFT]
      [LEFT]          };[/LEFT]
      [LEFT] [/LEFT]
      [LEFT]          template <typename TYPE>[/LEFT]
      [LEFT]          Class List{[/LEFT]
      [LEFT]                   friend std::ostream &operator<<(std::ostream& out,List<TYPE>)&List){[/LEFT]
      [LEFT]                             cout<<"(";[/LEFT]
      [LEFT]                             for(Node<type)*ptr=list.head;ptr!=NULL; ptr=ptr->next()){[/LEFT]
      [LEFT]                                      out<<ptr->get();[/LEFT]
      [LEFT]                                      if (ptr->next () !Null)[/LEFT]
      [LEFT]                                                out<<",";[/LEFT]
      [LEFT]                             }[/LEFT]
      [LEFT]                             out<<")";[/LEFT]
      [LEFT]                             return out;[/LEFT]
      [LEFT]                   }[/LEFT]
      [LEFT]puplic:[/LEFT]
      [LEFT]                   List(){head = tail=NULL;count=0;}//empty list[/LEFT]
      [LEFT]                   ~list(){}[/LEFT]
      [LEFT]                   Node<TYPE>*first(){return head;}[/LEFT]
      [LEFT] [/LEFT]
      [LEFT]                   Node<TYPE>*insertLast(TYPE d){[/LEFT]
      [LEFT] [/LEFT]
      [LEFT]                   Node<TYPE>*n=new Node<TYPE>;[/LEFT]
      [LEFT]                   N->data=d;//using a copy constructor[/LEFT]
      [LEFT]                   if(tail==NULL){//empty list[/LEFT]
      [LEFT]                             head=tail=n;[/LEFT]
      [LEFT]                             n->NEXT =n->PREV=NULL;[/LEFT]
      [LEFT]                   }else{[/LEFT]
      [LEFT]                             n->NEXT=NULL;[/LEFT]
      [LEFT]                             n->PREV=tail;[/LEFT]
      [LEFT]                             tail->NEXT=n;[/LEFT]
      [LEFT]                             tail=n;[/LEFT]
      [LEFT]                   }[/LEFT]
      [LEFT]                   ++count;[/LEFT]
      [LEFT]                   return n;[/LEFT]
      [LEFT]                   }[/LEFT]
      [LEFT]                   TYPE removLast() {[/LEFT]
      [LEFT]                             TYPE d; //need to set a defult value[/LEFT]
      [LEFT]                   if (tail==NULL)[/LEFT]
      [LEFT]                             return d;//default return value for empty list[/LEFT]
      [LEFT]                   d=tail->data;[/LEFT]
      [LEFT]                   if (tail!=head){[/LEFT]
      [LEFT]                             tail=tail->PREV;[/LEFT]
      [LEFT]                             delet tail->NEXT;[/LEFT]
      [LEFT]                             tail->NEXT=NULL;[/LEFT]
      [LEFT]                   }else{[/LEFT]
      [LEFT]                             delet tail;[/LEFT]
      [LEFT]                             tail=head=NULL;[/LEFT]
      [LEFT]                   }[/LEFT]
      [LEFT]                   --count;[/LEFT]
      [LEFT]                   return d;[/LEFT]
      [LEFT]                   }[/LEFT]
      [LEFT]                   Node<TYPE>*insertFirst(TYPE d){[/LEFT]
      [LEFT]                             Node<TYPE>*n=new Node<TYPE>;[/LEFT]
      [LEFT]                             n->data=d;[/LEFT]
      [LEFT]                             if (head==NULL){//empty List[/LEFT]
      [LEFT]                                      head=tail=n;[/LEFT]
      [LEFT]                                      n->NEXT = N->prev=NULL;[/LEFT]
      [LEFT]                             }else{[/LEFT]
      [LEFT]                                      n->PREV=NULL;[/LEFT]
      [LEFT]                                      n->NEXT =head;[/LEFT]
      [LEFT]                                      head->PREV=n;[/LEFT]
      [LEFT]                                      head=n;[/LEFT]
      [LEFT]                             }[/LEFT]
      [LEFT]                             ++count;[/LEFT]
      [LEFT]                             return n;[/LEFT]
      [LEFT]                   }[/LEFT]
      [LEFT]                   TYPE removeFirst(){[/LEFT]
      [LEFT]                             TYPE d;//need to set a default value[/LEFT]
      [LEFT]                             if (head==NULL)[/LEFT]
      [LEFT]                                      return d; //default return value for empty list[/LEFT]
      [LEFT]                             d=head->data;[/LEFT]
      [LEFT]                             if (head!=tail){[/LEFT]
      [LEFT]                                      head=head->PREV;[/LEFT]
      [LEFT]                                      delet head ->PREV;[/LEFT]
      [LEFT]                                      head->PREV=NULL;[/LEFT]
      [LEFT]                             }else{[/LEFT]
      [LEFT]                                      delete head;[/LEFT]
      [LEFT]                                      head=tail=NULL;[/LEFT]
      [LEFT]                             }[/LEFT]
      [LEFT]                             --count;[/LEFT]
      [LEFT]                             return d;[/LEFT]
      [LEFT]                   }[/LEFT]
      [LEFT]                   Node<TYPE>*insertAt(int i,TYPE d){[/LEFT]
      [LEFT]                             Node<TYPE>*n=NULL;[/LEFT]
      [LEFT]                             IF(0<=i && i<=xount){[/LEFT]
      [LEFT]                                      n=new Node<TYPE>;[/LEFT]
      [LEFT]                                      n->data=d;[/LEFT]
      [LEFT]                                      cout<<"cout="<<cout<<endl;[/LEFT]
      [LEFT]                                      if (i==0)[/LEFT]
      [LEFT]                                                insertFirst(d);[/LEFT]
      [LEFT]                                      else if (i==count)[/LEFT]
      [LEFT]                                                insertLast(d);[/LEFT]
      [LEFT]                                      else {[/LEFT]
      [LEFT]                                                Node<TYPLE)*ptr=head;[/LEFT]
      [LEFT]                                                for(int cnt=0;cnt<i-1;++cnt)[/LEFT]
      [LEFT]                                                          ptr=ptr->NEXT;[/LEFT]
      [LEFT]                                                n->PREV=ptr;[/LEFT]
      [LEFT]                                                n->NEXT =ptr->NEXT;[/LEFT]
      [LEFT]                                                n->PREV->NEXT=n;[/LEFT]
      [LEFT]                                                n->NEXT->PREV=n;[/LEFT]
      [LEFT]                                                ++count;[/LEFT]
      [LEFT]                                      }[/LEFT]
      [LEFT]                             }[/LEFT]
      [LEFT]                             return n;[/LEFT]
      [LEFT]                   }[/LEFT]
      [LEFT]                   TYPE removeAt(int i){[/LEFT]
      [LEFT]                             TYPE d;[/LEFT]
      [LEFT]                             return d;[/LEFT]
      [LEFT]                   }[/LEFT]
      [LEFT] [/LEFT]
      [LEFT]                   Node<TYPE>*Push(TYPE d){[/LEFT]
      [LEFT]                             return insertlast();[/LEFT]
      [LEFT]                   }[/LEFT]
      [LEFT]                   Type pop(){[/LEFT]
      [LEFT]                             return removeLast();[/LEFT]
      [LEFT]                   }[/LEFT]
      [LEFT]                   int size(){[/LEFT]
      [LEFT]                             return count==0;[/LEFT]
      [LEFT]                   }[/LEFT]
      [LEFT]                   bool isEmpty(){[/LEFT]
      [LEFT]                             return count==0;[/LEFT]
      [LEFT]                             TYPE peek(){[/LEFT]
      [LEFT]                                      return tail->data;[/LEFT]
      [LEFT]                             }[/LEFT]
      [LEFT]                   private:[/LEFT]
      [LEFT]                             Node<TYPE>*head;[/LEFT]
      [LEFT]                             Node<TYPE>*tail;[/LEFT]
      [LEFT]                             int count;[/LEFT]
      [LEFT]};[/LEFT]
      [LEFT]#endif[/LEFT]
    

    I tried many times but I couldn't any one want help ?:cryin:[FONT=&quot][/FONT]
     
  2. mocha

    mocha New Member

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    Sorry I post a wrong questions...


    Given the attached List template class ,implement a set of member functions to be able to preform the following iterations properly.Add what data you need to make these member funcution work.
    List 1;
    //add items to list
    for (1.begin();! 1.endOfList();1.next())
    cout<<1.currentData()

    for(1.end();!.endOfList();1.prev())
    cout<<1.currentData()<

    also,finish the removeAt()member function in the implementation of the list.



    Code:
    //TEMPLET CLASS
    
    #ifndef_LIST_
    #define_LIST_
    
    #include<iostream>
    template<typename TYPE>
    	class Node{
    		template<typename T> friend class List;
    	public:
    		Node() {}
    		~ Node() {}
    		Node *prev(){return PREV;}
    		Node *next(){return NEXT;}
    		Node &set(Type d){data=d;return*this;}
    		Node get() {return data;}
    Privet:
    		Node *Next;
    		Node *prev;
    		TYPE  data;
    
    	};
    
    	template <typename TYPE>
    	Class List{
    		friend std::ostream &operator<<(std::ostream& out,List<TYPE>)&List){
    			cout<<"(";
    			for(Node<type)*ptr=list.head;ptr!=NULL; ptr=ptr->next()){
    				out<<ptr->get();
    				if (ptr->next () !Null)
    					out<<",";
    			}
    			out<<")";
    			return out;
    		}
    puplic:
    		List(){head = tail=NULL;count=0;}//empty list
    		~list(){}
    		Node<TYPE>*first(){return head;}
    
    		Node<TYPE>*insertLast(TYPE d){
    
    		Node<TYPE>*n=new Node<TYPE>;
    		N->data=d;//using a copy constructor
    		if(tail==NULL){//empty list
    			head=tail=n;
    			n->NEXT =n->PREV=NULL;
    		}else{
    			n->NEXT=NULL;
    			n->PREV=tail;
    			tail->NEXT=n;
    			tail=n;
    		}
    		++count;
    		return n;
    		}
    		TYPE removLast() {
    			TYPE d; //need to set a defult value
    		if (tail==NULL)
    			return d;//default return value for empty list
    		d=tail->data;
    		if (tail!=head){
    			tail=tail->PREV;
    			delet tail->NEXT;
    			tail->NEXT=NULL;
    		}else{
    			delet tail;
    			tail=head=NULL;
    		}
    		--count;
    		return d;
    		}
    		Node<TYPE>*insertFirst(TYPE d){
    			Node<TYPE>*n=new Node<TYPE>;
    			n->data=d;
    			if (head==NULL){//empty List
    				head=tail=n;
    				n->NEXT = N->prev=NULL;
    			}else{
    				n->PREV=NULL;
    				n->NEXT =head;
    				head->PREV=n;
    				head=n;
    			}
    			++count;
    			return n;
    		}
    		TYPE removeFirst(){
    			TYPE d;//need to set a default value
    			if (head==NULL)
    				return d; //default return value for empty list
    			d=head->data;
    			if (head!=tail){
    				head=head->PREV;
    				delet head ->PREV;
    				head->PREV=NULL;
    			}else{
    				delete head;
    				head=tail=NULL;
    			}
    			--count;
    			return d;
    		}
    		Node<TYPE>*insertAt(int i,TYPE d){
    			Node<TYPE>*n=NULL;
    			IF(0<=i && i<=xount){
    				n=new Node<TYPE>;
    				n->data=d;
    				cout<<"cout="<<cout<<endl;
    				if (i==0)
    					insertFirst(d);
    				else if (i==count)
    					insertLast(d);
    				else {
    					Node<TYPLE)*ptr=head;
    					for(int cnt=0;cnt<i-1;++cnt)
    						ptr=ptr->NEXT;
    					n->PREV=ptr;
    					n->NEXT =ptr->NEXT;
    					n->PREV->NEXT=n;
    					n->NEXT->PREV=n;
    					++count;
    				}
    			}
    			return n;
    		}
    		TYPE removeAt(int i){
    			TYPE d;
    			return d;
    		}
    
    		Node<TYPE>*Push(TYPE d){
    			return insertlast();
    		}
    		Type pop(){
    			return removeLast();
    		}
    		int size(){
    			return count==0;
    		}
    		bool isEmpty(){
    			return count==0;
    			TYPE peek(){
    				return tail->data;
    			}
    		private:
    			Node<TYPE>*head;
    			Node<TYPE>*tail;
    			int count;
    };
    #endif
    
     

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