need some help with and error i cant figure out

Discussion in 'C' started by cpulocksmith, Sep 7, 2009.

  1. cpulocksmith

    cpulocksmith New Member

    Joined:
    Jul 23, 2008
    Messages:
    289
    Likes Received:
    5
    Trophy Points:
    0
    Occupation:
    student
    Location:
    canada
    k, well, i downloaded "hge" a 2d graphics engine in c++. it comes with a small tut witch consists of the source code. for tut 1 the code is.

    Code:
    /*
    ** Haaf's Game Engine 1.8
    ** Copyright (C) 2003-2007, Relish Games
    ** hge.relishgames.com
    **
    ** hge_tut01 - Minimal HGE application
    */
    
    
    #include "..\..\include\hge.h"
    
    HGE *hge = 0;
    
    // This function will be called by HGE once per frame.
    // Put your game loop code here. In this example we
    // just check whether ESC key has been pressed.
    bool FrameFunc()
    {
    	// By returning "true" we tell HGE
    	// to stop running the application.
    	if (hge->Input_GetKeyState(HGEK_ESCAPE)) return true;
    
    	// Continue execution
    	return false;
    }
    
    int WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int)
    {
    	// Here we use global pointer to HGE interface.
    	// Instead you may use hgeCreate() every
    	// time you need access to HGE. Just be sure to
    	// have a corresponding hge->Release()
    	// for each call to hgeCreate()
    	hge = hgeCreate(HGE_VERSION);
    
    	// Set our frame function
    	hge->System_SetState(HGE_FRAMEFUNC, FrameFunc);
    
    	// Set the window title
    	hge->System_SetState(HGE_TITLE, "HGE Tutorial 01 - Minimal HGE application");
    	
    	// Run in windowed mode
    	// Default window size is 800x600
    	hge->System_SetState(HGE_WINDOWED, true);
    
    	// Don't use BASS for sound
    	hge->System_SetState(HGE_USESOUND, false);
    
    	// Tries to initiate HGE with the states set.
    	// If something goes wrong, "false" is returned
    	// and more specific description of what have
    	// happened can be read with System_GetErrorMessage().
    	if(hge->System_Initiate())
    	{
    		// Starts running FrameFunc().
    		// Note that the execution "stops" here
    		// until "true" is returned from FrameFunc().
    		hge->System_Start();
    	}
    	else
    	{	
    		// If HGE initialization failed show error message
    		MessageBox(NULL, hge->System_GetErrorMessage(), "Error", MB_OK | MB_ICONERROR | MB_APPLMODAL);
    	}
    
    	// Now ESC has been pressed or the user
    	// has closed the window by other means.
    
    	// Restore video mode and free
    	// all allocated resources
    	hge->System_Shutdown();
    
    	// Release the HGE interface.
    	// If there are no more references,
    	// the HGE object will be deleted.
    	hge->Release();
    
    	return 0;
    }
    
    when i compile it i get the error " [Linker error] undefined reference to `hgeCreate@4' "
    i have looked of what this means and all i have found on forums are people telling other people that it is a linker error. and well. duh. but no one will tell me how to fix it.
     
  2. xpi0t0s

    xpi0t0s Mentor

    Joined:
    Aug 6, 2004
    Messages:
    3,009
    Likes Received:
    203
    Trophy Points:
    63
    Occupation:
    Senior Support Engineer
    Location:
    England
    What commands do you use to compile and link the program?
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice