Good morning, noon, and night folks. I'm celticafro, a musician and audio engineering hopeful. My life centers around music and sound design and attempts to get better at these sorts of things. However, I have a growing interest in audio design for Video Games and interactive applications. I have decided to jump head-first into C++ in order to inform myself about some of the basic concepts of Object Oriented programming, as well as procedural techniques and scripting. If I am going to become a sound designer for games, I wish to understand the programmer's territory, so as not to make unrealistic demands on them in the future, and to attempt to work with them to create a superior product. I plan to implement C++ as a small-scale game development tool, to practice the process of integrating moving images and sound in an interactive fashion. I have been teaching myself from Brian Overland's "C++ Without Fear." I am halfway through the book -- more than 200 pages -- and so far I feel the book has been perfect for me, although it's not answering every single one of my questions about this language. What does anyone else think about this book? Good? Bad? Or just plain average? I intend to pick up a C++ cookbook and a C++ for game dev in the near future.
Hi and welcome to the forum and its always a pleasure to read introduction as good as yours. Some reputation goes your way.