![]() |
Explanations of access modifiers from compilation units perspective!!
I need some indepth info about the access modifiers (public, private, protected, internal and protected internal) from compilation units perspective. Also I have following doubts and need clarifications.
1. Is it possible to make a single assembly based on multiple .cs files? If yes please give the command line command info. 2. Is it possible to have a single module or assembly to be a part of more than one assembly. That is "is it possible to create an assembly based on existing module/assembly which is part of other assembly? 3. How to create an assembly from command prompt which has to take multiple files having partial classes? (For example I have 3 files which are having single class definitions (using partial class concept of C# 2.0) and want to make an assembly from command prompt. 4. Is it possible to create one module from more than one .cs file. If yes please give the command line command info. 5. What is the purpose of having properties in interface? 6. Why we need static class and static constructor? 7. Is it possible to inherit a class from one assembly to an another assembly? Thanks in advance!! regards, visualcpp |
Re: Explanations of access modifiers from compilation units perspective!!
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
| All times are GMT +5.5. The time now is 11:56. |