Object /pointer life time in C++
I added some classes to ns-2 network simulator for my project. The classes communicate to each other by sending messages using tcp protocol. When I am running simulations some times objects are destroyed before simulation ends.
I would appreciate if some one shares me about object life time in c++ and how Linux system handles applications that consume large memory and CPU time.
I can post some part of the code if required.
Re: Object /pointer life time in C++
Object lifetime is unlimited. Objects get freed when you free them and not before. C++ is not Java and there is no garbage collector.
|All times are GMT +5.5. The time now is 01:07.|