C++, SDL and Box2D game
Hello everyone, I'm in the process of trying to get some simple physics working in Box2D using SDL for rendering.
My question is this: how do I actually visualise the physics being done by Box2D using SDL? Is it a case of "grafting" bitmap graphics onto objects into the Box2D world?
Can anyone provide me with a simple code example? There is a shocking lack of tutorials online covering this so hopefully someone may be able to help.
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