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percent function
I've been playing with the notion of making my own game engine and these are some starter functions I wrote for in game stats.
percentage Code: C++
ratio Code: C++
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Re: percent function
It's a bit pointless having a function that just takes one line of code. Better just to use those single lines of code instead of calling the function; it looks here as if you're trying to rewrite C in some other language, which doesn't work. A function should do something useful, not just redefine an operator. Also the parameter names should be descriptive. n and d mean nothing. Do you mean numerator and denominator?
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Re: percent function
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Re: percent function
Its easier to just supply the arguments to the function. This belongs to a class for all my stats. I don't see how I'm rewriting the language if I'm using standard C++. You have the name for n and d correct as the params though.
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Re: percent function
i think there's actually a objective in what pein87 is doing
as he said that he is using those functions in game there are several uses 1: can prevent the repeat of the code though it is single line, this makes the code more readeable 2: he can add what ever additions to the function body to change the output which is VERY much easier in contrast with replacing all the lines |
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