Real Life Game Engine?
I have being thinking of a new idea to make Games look 99% Real which is confusing since no one will ever get to that point in time.
My idea includes scans and high level colouring of pixals.
With a Few Games the are maybe at 47% Real. My idea is way Extencive since you need to scan.
First of all to get a real life terrain you need to get all that you want like Sand, Warter, Grass, Hills, ETC.
You then need to build your Scean. 1 Week of Work. This is Even Expensiver than Makeing with a map maker.
Then Scan to the pc With a Huge Scaner that will scan all of the map.
After you need to make it so you can walk on it. A lot of work their. Hights and other values will be needed to compleat this prossece.
When you scan it will Make 4 Maps.
One Black and white image. <Hight>
One Thermal. <Warter Land Serparter>
One Real Image. <The Scan>
One Colour map. <Texture Locator>
That is what is needed.
Anyone that likes it please say so.
Main ask: (Why not just make a map with a map maker?)
Answer: (Might not come out to the Real Qulity that you want!)
Re: Real Life Game Engine?
well what you are suggesting is widely discueed, but it is really difficult to archive the propect mainly in a game
several reasons include the added time + many problems like the physic of nature cannot be truely interpreted using a language
but detailing has reached some point these days
see this, you'll get an idea of it
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