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Process Management And Synchronization
In a single processor multiprogramming system the processor switches between the various jobs until to finish the execution of all jobs. These jobs will share the processor time to get the simultaneous execution. Here the overhead is involved in switching back and forth between processes.
Critical Section ProblemConsider a system consisting of n processes {P0, P1, …, Pn - 1}. Each process has a segment of code called critical section. In which the process may be changing common variables. Updating a table, writing a file, etc., when one process is executing in its critical section, no other process is allowed into its critical section. Design a protocol in such a way that the processes can cooperate each other. Requirements:-
http://imgs.g4estatic.com/process-ma...ization/cs.jpg Synchronization With HardwareCertain features of the hardware can make programming task easier and it will also improve system efficiency in solving critical-section problem. For achieving this in uniprocessor environment we need to disable the interrupts when a shared variable is being modified. Whereas in multiprocessor environment disabling the interrupts is a time consuming process and system efficiency also decreases. Syntax for interrupt disabling process Code:
repeatFor eliminating the problems in interrupt disabling techniques particularly in multiprocessor environment we need to use special hardware instructions.In a multiprocessor environment, several processors share access to a common main memory. Processors behave independently. There is no interrupt mechanism between processors.At a hardware level access to a memory location, excludes any other access to that same location. With this foundation designers have proposed several machine instructions that carry out two actions automatically such as reading and writing or reading and testing of a single memory location. Most widely implemented instructions are:
Test-and-set InstructionTest-and-set instruction executes automatically. If two test-and-set instructions are executed simultaneously, each on a different CPU, then they will execute sequentially. That is access to a memory location excludes any other access to that same location which is shared one. Implementation Code:
function Test-and-set (var i : integer) : boolean;Exchange InstructionA global boolean variable lock is declared and is initialized to false. Code:
Var waiting : array [0 ... n - 1] of booleanProperties of the Machine-instruction ApproachAdvantages
SemaphoresThe above solution to critical section problem is not easy to generalize to more complex problems. For overcoming this problem a synchronization tool called a ‘semaphore’ is used. A semaphore ‘S’ is an integer variable. It is accessed only through two standard atomic operations ‘wait’ and ‘signal’. These operations can be termed as P and V. Principle Two or more processes can cooperate by means of simple signals, such that a process can be forced to stop at a specified place until it has received a specific signal. For signaling, special variables called semaphores are used. To transmit a signal by semaphores, a process is to execute the primitive signal (s). To receive a signal by semaphores, a process executes the primitive wait (s). If the corresponding signal has not yet been transmitted; the process is suspended until the transmission takes place. Operations
Code:
wait (s) : while S = 0 do no-opTo deal with the n-process critical-section problem ‘n’ processes share a semaphore by initializing mutex to 1. Code:
repeatCode:
P1 with a statement S1.Implementation In the above semaphore definition the waiting process trying to enter its critical section must loop continuously in the entry code.This continuous looping in the entry code is called busy waiting.Busy waiting wastes CPU cycles, this type of semaphore is called spinlock. These spinlocks are useful in multiprocessor systems. No context switch is required when a process waits on a lock. Context switch may take considerable time. Thus when locks are expected to be held for short times, spinlocks are useful. When a process executes wait operation and finds that the semaphore value is not positive, it must wait. However, rather than busy waiting, the process can block itself, and restart by wakeup when some other process executes a signal operation. That is wakeup operation changes the process from waiting to ready. Binary Semaphore Earlier semaphore is known as counting semaphore, since its integer value can range over an unrestricted domain, whereas a Binary semaphore value can range between 0 and 1. A binary semaphore is simpler to implement than counting semaphore. We implement counting semaphore (s) in terms of binary semaphores with the following data structures. Code:
Var S1: binary-semaphore;value of C is the initial value of the counting semaphore ‘S’. Wait operation Code:
wait (S3);Code:
wait (S1);Classical Problems Of SynchronizationFor solving these problems use Semaphores concepts. In these problems communication is to takes place between processes and is called ‘Inter Process Communication (IPC)’. 1) Producer-Consumer Problem Producer-consumer problem is also called as Bounded-Buffer problem. Pool consists of n buffers, each capable of holding one item. Mutex semaphore is initialized to ‘1’. Empty and full semaphores count the number of empty and full buffers, respectively. Empty is initialized to ‘n’ and full is initialized to ‘0’ (zero). Here one or more producers are generating some type of data and placing these in a buffer. A single consumer is taking items out of the buffer one at a time. It prevents the overlap of buffer operations. Producer Process Code:
repeatCode:
repeat2) Dining-Philosophers Problem:- Dining-pilosophers problem is posed by Disjkstra in 1965. This problem is very simple. Five philosophers are seated around a circular table. The life of each philosopher consists of thinking and eating. For eating five plates are there, one for each philosopher. There is a big serving bowl present in the middle of the table with enough food in it. Only five forks are available on the whole. Each philosopher needs to use two forks on either side of the plate to eat food. http://imgs.g4estatic.com/process-ma...zation/cs2.jpg Now the problem is algorithm must satisfy mutual exclusion (i.e., no two philosohers can use the same fork at the same time) deadlock and starvation. For this problem various solutions are available.
Program dining philosophers; Code:
Var fork: array [0 ... 4] of semaphore (: = 1);A data object (i.e., file or record) is to be shared among several concurrent processes. Some of these processes may want only to read the content of the shared object, whereas others may want to update (i.e., read and write) the shared object. In this context if two readers access the shared data object simultaneously then no problem at all. If a writer and some other process (either reader or writer) access the shared object simultaneously then conflict will raise. For solving these problems various solutions are there:-
Code:
wait (wrt);Code:
wait (mutex);A barber shop has one barber chair for the customer being served currently and few chairs for the waiting customers (if any). The barber manages his time efficiently.
http://imgs.g4estatic.com/process-ma...zation/cs3.jpg For solving this problem define three semaphores
Code:
Critical RegionsCritical regions are high-level synchronization constructs. Although semaphores provide a convenient and effective mechanism for process synchronization, their incorrect use can still result in timing errors that are difficult to detect, since these errors happen only if some particular execution sequences take place, and these sequences do not always occur. The critical-region construct guards against certain simple errors associated with the semaphore solution to the critical-section problem made by a programmer. Critical-regions does not necessarily eliminate all synchronization errors; rather, it reduces them. All processes share a semaphore variable mutex, which is initialized to 1. Each process must execute wait (mutex) before entering into the critical section, and signal (mutex) afterward. If this sequence is not observed, two processes may be in their critical sections simultaneously. Difficulties
MonitorsA monitor is an another high-level synchronization construct. It is an abstraction over semaphores. Coding monitor is similar to programming in high-level programming languages. Monitors are easy to program. The compiler of a programming language usually implements them, thus reducing the scope of programmatic errors. A monitor is a group or collection of data items, a set of procedures to operate on the data items and a set of special variables known as ‘condition variables’. The condition variables are similar to semaphores. The operations possible on a condition variable are signal and wait just like a semaphore. The main difference between a condition variable and a semaphore is the way in which the signal operation is implemented. Syntax of a monitor is as follows: Code:
monitor monitor nameAt any given time, only one process can be a part of a monitor. For example consider the situation, there is a monitor M having a shared variable V, a procedure R to operate on V and a condition variable C. There are two processes P1 and P2 that want to execute the procedure P. In such a situation the following events will take place:
Problems
Message PassingThe need for message passing came into the picture because the techniques such as semaphores and monitors work fine in the case of local scope. In other words, as long as the processes are local (i.e., on the same CPU), these techniques will work fine. But, they are not intended to serve the needs of processes, which are not located on the same machine. For processes which communicate over a network, needs some mechanism to perform the communication with each other, and yet they are able to ensure concurrency. For eliminating this problem message passing is one solution. By using the message passing technique, one process (i.e., sender) can safely send a message to another process (i.e., destination). Message passing is similar to remote procedure calls (RPC), the difference is message passing is an operating system concept, whereas RPC is a data communications concept. Two primitives in message passing are:
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Re: Process Management And Synchronization
Synchronization monitors the more processes.When two or more processes are using the same resources,then there will be complex problem.For solving these problem synchronization will lock the resource with a process so that any other process could not access that resource until it's free.
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Re: Process Management And Synchronization
If you liked this article do nominate this article for Article of the month - May 2010
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