Game programming with Visual C++, MFC and TCP, UDP and Socket API
I have to do programming to make a small, straightforward game operating over a LAN
network. I think I should use Visual C++ and MFC libraries from Microsoft, because it's easy to
learn and use. Dealing with some network programming concepts such as TCP, UDP and some
Socket API is also essential.
I have no background in gaming and network programming. So, I face some difficulties.
Can you please give me some simple sample games source codes such as hangman, bingo,
puzzle etc., with or without networking, for me to get familiar with.
I appreciate projects built with MS Visual C++ 2005/2008. But any advices are invaluable!
Thank you for any help.
Tanya - email@example.com
Re: Game programming with Visual C++, MFC and TCP, UDP and Socket API
I would suggest you to if u have knowledge about C or C++....it becomes very easy for network programming hopefully as little hassle as humanly possible...
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