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-   -   My Game: Egg Catcher (http://www.go4expert.com/articles/game-egg-catcher-t181/)

alok 27Sep2004 13:08

My Game: Egg Catcher
 
1 Attachment(s)

Introduction:



Hi and welcome to my article, this article is a small game using graphics in c++(DOS Based).I programmed this game and all of the graphics design is imagined by my friend Amit Mehta.

here is little description of game

"This is a simple game for new programmers. It will help them to get a clear view of 2D Graphics The output is a game where the player catches eggs droped by a egg thrower and goes on to various levels "
---- By my Friend Amit
Here i explain some of the class I created and some of my logic.

Here is main Class that move the egg catcher using keyboard

The Code



Code: CPP

class EggCatcher
{
    int strx,stry,endx,endy; //coordinate of the moving box
    void *buff;////for handlling the box image
    short bool;
    board *Board;
   
    void BackGround();
    void DrawCatcher(int,int);
public:
    char Player[10];
   
    EggCatcher(int,int,board&);
    void Start(int,int);
    void End();
    void CatcherMove(int);
    void PreScreen();
    void SayByeBye();
    ~EggCatcher()
    {free(buff);
    delete Board;
    }
};

This is little function that read the keyboard input, I found this function in Mr. Yashwant Kanetkar book "let us C"

Code: CPP

#define UP 72
#define DOWN 80
#define RIGHT 77
#define LEFT 75
#define ENTER 28
#define END 28
#define ESC 1

int getscan()
{
    REGS i,o;
    //while(!kbhit());
    i.h.ah=0;
    int86(22,&i,&o);
    return(o.h.ah);
};

This function will return current key state by return the ASCII value of it and using switch statement i can track the movement of direction keys and some special keys.

Like thisą

Code: CPP

switch(ch)
{
case RIGHT: Box.CatcherMove(ch);
    break;
case LEFT:Box.CatcherMove(ch);
    break;
case ESC:Box.SayByeBye();
    Thrower1.EndGameProperties();
    exit(0);
}

Now I have created special bitmap class of my own to display images

Here it Class (it is defined and declared in second.cpp)

Code: CPP

struct bitmap
{
    short bit[20][20];
};
class BITMAP
{
    void *character;
public:
    // BITMAP();
    void* DrawImage(bitmap &bit,int x,int y);
};
void* BITMAP::DrawImage(bitmap &bit,int x,int y)
{
    int i,j;
    for(j=y;j<y+20;j++)
    {
        for(i=x;i<x+20;i++)
        {
            putpixel(i,j,bit.bit[j-y][i-x]);
        }
    }
    int size=imagesize(x,y,x+20,y+20);
    character=malloc(size);
    getimage(x,y,x+20,y+20,character);
    putimage(x,y,character,XOR_PUT);
    return character;
};

here how to use it-ą

first create a bitmap bits using thisą
Code: CPP

const short W=15;//white
const short Y=14;//yellow
const short S=10;
const short E=11;
bitmap Egg1=
                           {0,0,0,0,0,0,0,0,0,W,W,W,0,0,0,0,0,0,0,0,
                            0,0,0,0,0,0,0,0,W,W,W,W,W,0,0,0,0,0,0,0,
                            0,0,0,0,0,0,0,W,Y,Y,Y,Y,Y,W,0,0,0,0,0,0,
                            0,0,0,0,0,0,W,W,0,Y,Y,Y,Y,W,W,0,0,0,0,0,
                            0,0,0,0,0,W,W,0,Y,Y,Y,Y,Y,Y,W,W,0,0,0,0,
                            0,0,0,0,W,W,0,Y,Y,Y,Y,Y,Y,Y,Y,W,0,0,0,0,
                            0,0,0,0,W,Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,W,0,0,0,0,
                            0,0,0,0,W,Y,Y,Y,Y,Y,Y,Y,Y,Y,Y,W,0,0,0,0,
                            0,0,0,0,W,Y,Y,Y,Y,Y,8,8,Y,Y,Y,W,0,0,0,0,
                            0,0,0,0,W,Y,Y,Y,Y,8,8,8,8,Y,Y,W,0,0,0,0,
                            0,0,0,0,W,Y,Y,Y,Y,8,8,8,8,Y,Y,W,0,0,0,0,
                            0,0,0,0,0,W,Y,Y,Y,8,8,8,8,Y,Y,W,0,0,0,0,
                            0,0,0,0,0,W,Y,Y,Y,Y,8,8,Y,Y,Y,W,0,0,0,0,
                            0,0,0,0,0,W,Y,Y,Y,Y,Y,Y,Y,Y,W,0,0,0,0,0,
                            0,0,0,0,0,0,W,Y,Y,Y,Y,Y,Y,W,0,0,0,0,0,0,
                            0,0,0,0,0,0,W,Y,Y,Y,Y,Y,W,0,0,0,0,0,0,0,
                            0,0,0,0,0,0,0,W,Y,Y,Y,W,0,0,0,0,0,0,0,0,
                            0,0,0,0,0,0,0,W,W,W,W,0,0,0,0,0,0,0,0,0,
                            0,0,0,0,0,0,0,0,W,W,0,0,0,0,0,0,0,0,0,0,
                            0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};

now in any part of function
Code: CPP

void show
{
    BITMAP *bit;
    void * eggbuff=bit.DrawImage(egg,40,40);
    //and to show
    putimage(x,y,eggbuff,XOR_PUT);
}

and this will show up the image of bitmap

The Logic Behind It:-

I am just using random function to generate the egg and at any given time all the egg move downward on the board matrix that is defined in start and if at end it found the catcher the score is incremented by one or you lose the chance.

Let me explain it more, I have a board according to which graphics displayed on the screen if the board matrix element is 0 is doesn’t display anything, same case for egg and egg catcher

Logic behind moving of eggs->every time thrower want to drop egg he put egg value in top of matrix, since every 100 msec the matrix is reviewed and screen is redrawn the egg can be shown on the screen, now for moving action each time top row is copied in it lower row and soon that and last row is discarded this is the logic of moving multiple egg in screen.

Note--> due limitation of size i can't able to upload the Executable File.now you have to compile the same

rai_gandalf 4Nov2005 11:02

Re: My Game: Egg Catcher
 
Hello Alok, I am not very familiar with the BGI Graphics under windows or even advanced C, so please 4giv me for asking what may be really silly questions.

Now, when I compile ur game : "eggcatcher", i.e. ur main.cpp,
it shows an ERROR : "BGI Graphics Not Supported under Windows"
What does this mean?? Does it mean that my compiler is not compatible or maybe, my Windows is not??

Also, I tried the TicTacToe Game that Shabbir has posted (He used BGI Graphics) & that program is compiling & working fine.

Please reply to my doubts.

Ciao,
Rajiv

shabbir 4Nov2005 11:55

Re: My Game: Egg Catcher
 
Quote:

Originally Posted by rai_gandalf
Also, I tried the TicTacToe Game that Shabbir has posted (He used BGI Graphics) & that program is compiling & working fine.

I havent used any BGI graphics. Its Drawn using the plain C without Graphics.

alok 7Nov2005 13:34

Re: My Game: Egg Catcher
 
BGI graphics is not supported by The Visual Studio Compilers... they are supported only by Good Old Turbo C++ 3.0 compiler/Studio.

imrantechi 13Feb2008 14:19

Re: My Game: Egg Catcher
 
the game is a nice one ...............

well done.....................

lead.smart34 26Feb2008 18:24

Re: My Game: Egg Catcher
 
i like it

crazytolearn57 26Feb2008 18:34

Re: My Game: Egg Catcher
 
good one

XXxxImmortalxxXX 11Jul2008 14:21

Re: My Game: Egg Catcher
 
shouldnt

Code:

int i,j;
    for(j=y;j<y+20;j++)
    {
        for(i=x;i<x+20;i++)
        {
            putpixel(i,j,bit.bit[j-y][i-x]);
        }
    }

be

Code:

int i,j;
    for(x=y;j<y+20;j++)
    {
        for(y=x;i<x+20;i++)
        {
            putpixel(i,j,bit.bit[j-y][i-x]);
        }
    }

?

skp819 23Dec2008 12:56

Re: My Game: Egg Catcher
 
game is very nice..

My friend is searching for the ebook on internet.
but I and my friend fail to find the ebook on internet.
can you tell me any ebook link to download ebook.
or any online learning site.
plz..........

rockyrakster 21Aug2009 21:08

Re: My Game: Egg Catcher
 
Good Program tommorow I will release my first game in this forum.It was my 12th project...
I am new here.But once again I loved this idea


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