Ok.. I've figured out some stuff. Found that I can draw stuff directly on the dialog box via the WM_PAINT event of the dialogue box. I've been able to put text right on the dialog box via the DrawText call. But it appears in order to put something like a line I need to create a Graphics object using the device context. The problem still arises that I can't get visual studio to recognize the Graphics call. I.e. just a simple:

Graphics *g;

Now.. this seems a clear cut library issue. In the MSDN documentation I've found it shows the following:

Header : Declared in Gdiplusgraphics.h, include gdiplus.h
Import library : gdiplus.lib

I've tried including both header files but that just brings up a slew of more errors on the compile. Is there a place in the IDE for adding in the gdiplus.lib and do i need to add the headers to the Header Files over on the left and not just #include "" them?