Even if you can be bothered with this, (that's a whopping big if), I suggest short cuts, get a game that already works and is popular and simply host it privately with your friends.
Creating a MMORPG completely from scratch is retarded. It takes 2 months just to create one of these flash Java games.
Needless to say, hosting is not free, unless the server is yours. Lots of people host privately, since the owner can have control over all characters on the server (means a hacker free online game). Also would have the ability to give him/herself any perks he/she chooses, but breaking the rules may seem unfair to others.
There are drawbacks however, when your friends, even if you have say 2000 on facebook and they ALL join, it may be difficult to sustain interest in the server as some will naturally leave when hype goes down. Games also gets uninteresting when there's not alot of people.
Also note that a private server does have other drawbacks, such as the characters will be non-transferable to "official" server groups unless all operating procedures are kept to stringently.
I recommend 2 moons because its free. I have also seem post of people asking to host privately, but few actually do and even fewer join those servers due to stigma/distrust.
Some GM's have been know to go mad, deleting characters just for the hell of it. Its situations like them that make people distrust private servers (likely to be one head guy that has all the power to delete chars - while the public servers have lots of people with power to delete).
Also get gameranger, gamespy, steam etc to met the people that play games, they are usually the ones creating them (seriously).