An entity is represented by a struct, after its creation, a vector of the type of the struct is created to contain some entities.
Code:
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
//
// UTN FRGP TSP
// BS
// mail: david_bs@live.com
// web: Etalking.Com.Ar
// 2012
//
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#include <windows.h>
#include <stdio.h>
#include <fstream.h>
#include <string>
#include <vector>
using namespace std;
typedef struct estructura_s{
int a;
int b;
int c;
}estructura_t;
struct ent_info{
estructura_s* ent;
};
vector<ent_info> vEntidad;
Code:
void AgregarEntidad(struct estructura_s* ent)
{
ent_info dummy;
dummy.ent = ent;
if(vEntidad.size()<64)
vEntidad.push_back(dummy);
}
void BorrarVectorDeEntidades()
{
vEntidad.clear();
}
void ListarItemsDeEntidades(){
for(unsigned int ab=0; ab<vEntidad.size(); ab++){
cout << "La entidad: " << ab << endl;
cout << "Item 1: " << vEntidad[ab].ent->a << endl;
cout << "Item 2: " << vEntidad[ab].ent->b << endl;
cout << "Item 3: " << vEntidad[ab].ent->c << endl;
}
}
Code:
int main(){
BorrarVectorDeEntidades();
struct estructura_s ent1;
struct estructura_s ent2;
struct estructura_s ent3;
ent1.a=111;
ent1.b=222;
ent1.c=333;
ent2.a=444;
ent2.b=555;
ent2.c=666;
ent3.a=777;
ent3.b=888;
ent3.c=999;
AgregarEntidad(&ent1);
AgregarEntidad(&ent2);
AgregarEntidad(&ent3);
ListarItemsDeEntidades();
cin.get();
return 0;
}
