I've been starting to work through a tutorial for DirectX that I found on the internet, and it starts by teaching basic windows programming, for which it recommends Visual C++ Standard Edition (2005 or later). So I went to download it and ended up getting Visual C++ Express Edition (2008), which looked like the most up-to-date program on the site. Now I've typed in my first windows program to a source file in a new solution, but when I try to build it, I'm given errors. Here's the program:
Code:
// include the basic windows header file
#include <windows.h>
#include <windowsx.h>
// the WindowProc function prototype
LRESULT CALLBACK WindowProc(HWND hWnd,
UINT message,
WPARAM wParam,
LPARAM lParam);
// the entry point for any Windows program
int WINAPI WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
// the handle for the window, filled by a function
HWND hWnd;
// this struct holds information for the window class
WNDCLASSEX wc;
// clear out the window class for use
ZeroMemory(&wc, sizeof(WNDCLASSEX));
// fill in the struct with the needed information
wc.cbSize = sizeof(WNDCLASSEX);
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.lpfnWndProc = (WNDPROC)WindowProc;
wc.hInstance = hInstance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.lpszClassName = L"WindowClass1";
// register the window class
RegisterClassEx(&wc);
// create the window and use the result as the handle
hWnd = CreateWindowEx(NULL,
L"WindowClass1", // name of the window class
L"Our First Windowed Program", // title of the window
WS_OVERLAPPEDWINDOW, // window style
300, // x-position of the window
300, // y-position of the window
500, // width of the window
400, // height of the window
NULL, // we have no parent window, NULL
NULL, // we aren't using menus, NULL
hInstance, // application handle
NULL); // used with multiple windows, NULL
// display the window on the screen
ShowWindow(hWnd, nCmdShow);
// enter the main loop:
// this struct holds Windows event messages
MSG msg;
// wait for the next message in the queue, store the result in 'msg'
while(GetMessage(&msg, NULL, 0, 0))
{
// translate keystroke messages into the right format
TranslateMessage(&msg);
// send the message to the WindowProc function
DispatchMessage(&msg);
}
// return this part of the WM_QUIT message to Windows
return msg.wParam;
}
// this is the main message handler for the program
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
// sort through and find what code to run for the message given
switch(message)
{
// this message is read when the window is closed
case WM_DESTROY:
{
// close the application entirely
PostQuitMessage(0);
return 0;
} break;
}
// Handle any messages the switch statement didn't
return DefWindowProc (hWnd, message, wParam, lParam);
}
This code is word-for-word what the tutorial said to type, but the compiler produces these errors:
Code:
MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup
C:\Documents and Settings\Lauren\My Documents\Visual Studio 2008\Projects\windows1\Debug\windows1.exe : fatal error LNK1120: 1 unresolved externals
What am I doing wrong?
(Also, I had at first tried the code on Dev-C++, but it gave me a few errors I couldn't figure out. Does Dev not do Windows programming as well as other compilers?)