does your name mean christ, in greek? i think.

and thank man, i think i have found a different way of doing this, please tell me if there is a horrible flaw or doing this is just stupid.

Code:
#include <iostream>

using namespace std;

int main(){

int encounterTrap;
int encounterMonster;
int trap[4]={0,1,0,0};
int monster[4]={0,0,1,0};
char dir;
int placement;
//end variables

//also remember that the whole just saying trap or monster thing is just to debug and test this crap. i will change it when i go moke the real game.
placement =0;
cout<<endl<<endl<<endl<<"you stand befor a large pond. you have no memery of what has happened or how you have come to find yourself here. you are wearing a plain cotton robe. your hair and cloths are damp as if you may have been in the pond some time ago."<<endl;

do{
if (placement == 0){
cout<<endl<<"you stand near the pond and look around you see two paths leading off through the forest one leading north the other leading south. witch way would you like to go?"<<endl;

encounterTrap=trap[placement];
if (encounterTrap == 1){
cout<<endl<<"******"<<endl<<"*Trap*"<<endl<<"******"<<endl;
}


encounterMonster=monster[placement];
if (encounterMonster == 1){
cout<<endl<<"*********"<<endl<<"*monster*"<<endl<<"*********"<<endl;
}

cin>>dir;

if (dir == 'n'){
placement = 1;

}

else if (dir == 's'){
placement = 2;
}

}




if (placement == 1){
cout<<endl<<"you walk north for a short distance befor you find yourself standing infront of an unscalable cliff face, "<<endl<<"you can go south"<<endl;

encounterTrap=trap[placement];
if (encounterTrap == 1){
cout<<endl<<"******"<<endl<<"*Trap*"<<endl<<"******"<<endl;
}


encounterMonster=monster[placement];
if (encounterMonster == 1){
cout<<endl<<"*********"<<endl<<"*monster*"<<endl<<"*********"<<endl;
}


cin>>dir;

if (dir == 's'){
placement = 0;
}

}


if (placement == 2){
cout<<endl<<"you start down the path leading south into the forest. the forest is dark, darker then it should be. you feel cold, the deeper in you go the colder you feel. "<<endl<<"you can go north or keep going south."<<endl;

encounterTrap=trap[placement];
if (encounterTrap == 1){
cout<<endl<<"******"<<endl<<"*Trap*"<<endl<<"******"<<endl;
}


encounterMonster=monster[placement];
if (encounterMonster == 1){
cout<<endl<<"*********"<<endl<<"*monster*"<<endl<<"*********"<<endl;
}

cin>>dir;

if (dir == 'n'){
placement = 0;
}

if (dir == 's'){
placement = 3;
}
}


if (placement == 3){
cout<<endl<<"you keep walking south into the dark forest, you can now see faint clouds form of your breath as you breath. your damp hair is begining to stiffen. "<<endl<<"you can go north or keep going south."<<endl;

encounterTrap=trap[placement];
if (encounterTrap == 1){
cout<<endl<<"******"<<endl<<"*Trap*"<<endl<<"******"<<endl;
}
encounterMonster=monster[placement];
if (encounterMonster == 1){
cout<<endl<<"*********"<<endl<<"*monster*"<<endl<<"*********"<<endl;
}

cin>>dir;

if (dir == 'n'){
placement = 2;
}

if (dir == 's'){
placement = 4;
}

}




if (placement == 4){
cout<<endl<<"you turn a bend in the trail to see a small clearing, the clearing looks as if it had been cleared by fire not long ago. there is a man standing in the middle of the clearing. he is speaking in a strang tounge that is unknown to you. he wears a large black cloak the skull of some grotesk looking animal over his face. he has a rapiar at his side."<<endl;

encounterTrap=trap[placement];
if (encounterTrap == 1){
cout<<endl<<"******"<<endl<<"*Trap*"<<endl<<"******"<<endl;
}


encounterMonster=monster[placement];
if (encounterMonster == 1){
cout<<endl<<"*********"<<endl<<"*monster*"<<endl<<"*********"<<endl;
}

cin>>dir;

if (dir == 'n'){
placement = 3;

}

else if (dir == 'e'){
placement = 5;
}

}



 
}while (dir > -1);

}