Ok, very new to this forum, wasn't quite sure where to post this, so I figured here was my best bet. I'm not very experienced with hacking/cracking, never really done much work on my own, always used the utilities that had been created by other people, but I'd like to work on changing that.
I'm interested in attempting to do some hacking in a java based game called Poxnora. It's kinda like an online version of magic : the gathering. It has a client that you can download to your comp, or you can play it through a web browser, and from what I understand, the entire game was coded in java.
What I would like to do, is simply be able to read some values, not really change anything. In the beginning of the match, each player has 20 cards that are face down, and you do not know what they are until you click on them and flip the card over. I'm thinking that the value of this card is already pre-determined before you click on it. My goal is to be able to know what card is where, before clicking on it.
Now I'm assuming that this would involve some sort of packet sniffing or memory reading, but again, I am very new at this. I'm not asking for anybody to hand me anything, or give me any freebies.
All I'm asking for is a little advice, and it would be greatly appreciated if somebody would be willing to maybe point me in the right direction.