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Capturing UDP packets from a game

Discussion in 'C++' started by OwlTracks, Jul 31, 2012.

  1. OwlTracks

    OwlTracks New Member

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    Hi,

    I'm sure something like this isn't brought up vary often, but I'm trying to capture UDP packets sent from a multiplayer IOS game using Wireshark. But the only packets I capture are when the client is searching for a server, and when the two connect. I'm trying to find the packets that describe player location and stuff, but they don't seem to be showing up. I used the right filters with the right IP and ports, but I'm not getting anything.

    Can somebody help me?
     
  2. OwlTracks

    OwlTracks New Member

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    There must be, like, nobody on this forum o_O;
     

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