hi,guys...
i am a newbie in OpenGL...some tpoics create conflicts
to me .....Ples help me.....
1) what is the default Axis and origin of the OpenGL??
2)When we draw a point as
glBegin(GL_POINTS);
glVertex3f(9.0f,0.8f,89.0f);
glEnd();
Here,in some codes the different programmers use (-ve) as
notifying vertex position...how is this possible??how
they think here as their Axis and origin???
pls help me...
regards tango
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Team Leader
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| 23Jan2007,05:20 | #2 |
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(-ve)
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Go4Expert Founder
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| 23Jan2007,08:46 | #3 |
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You are probably talking about specific program and I dont see anything that is such a strictness of assigning -ve values.
You can refer to the OpenGL program in SolarSystem--My first OpenGL program. |
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Go4Expert Member
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| 23Jan2007,10:25 | #4 |
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hai
Guys, Thank very much to give me a so good resource.... But, my asking is 1)in this program what is the position of your 3D axis??Please say me this i cannot understand... 2)At glTranslatef(-1.0,0.0f,-9.4f); pLease explain me the meaning of the Function?? Please!!!!! Thanks guys Tango |

