C++ Programming Tutorials

C++ Programming Tutorials And Articles
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Introduction Here is a code in which i have created for the string class. This article tells how we can implement the functions of a string through making it a class. //Header Files # include "classfile.h"
If you are reading this tutorial on structures, you must be familiar with the basics of C++; you know what purpose do variables serve and what their different types are. If you are not familiar with variables and arrays in C++, I would suggest you to first learn these concepts in some of our other...
I posted a little about this in Sudoku Solving Program Using 'C' so that people could take a look at the solve part of the algorithm if they wanted. I was mid-development and this wasn't the part that was actually to change much except for a removal tweak of a magic number here and there. Since...
You can add words to be highlighted in the IDE of Visual Studio 6, 2003 and 2005. Steps (From MSDN) In the same directory as msdev.exe (for Visual Studio .Net search for ...\Microsoft Visual Studio.NET\Common7\IDE\devenv.exe), use the Text editor or Windows Notepad to create a text-only...
Templates, which are sometimes called parameterized types, are mechanisms for generating functions and classes based on type parameters. By using templates, you can design a single class or function that operates on data of many types, instead of having to create a separate class for each type. ...
Templates is a concept which enable us to define generic classes and functions and thus provides support for generic programming. Generic programming is an approach where generic types are used as parameters in algorithm so that they work for variety of suitable data types and data structures. A...
Q: What are traditional C++ (pre-standard) headers? A: The traditional C++ (pre-standard) headers define classes, values, macros, and functions in headers that have *.h extension. This includes non-standard STL headers with *.h extension (iostream.h, fstream.h, vector.h, etc.) and C headers with...
Introduction Memory allocation for objects is a tough issue, sometimes. Dynamically allocated memory has to be treated specially when one object is used to initialize another. In default constructor a bit wise copy is done when one object is assigned to another, leaving no room for separate...
The essence of the code analysis library VivaCore. Annotation. The article tells developers about VivaCore library, preconditions of its creation, its possibilities, structure and scope of use. This article was written simultaneously with the development of VivaCore library and that's why some...
Annotation. Though the history of 64-bit systems development makes more than a decade, the appearance of 64-bit version of OS Windows raised new problems in the sphere of development and testing applications. In the article there are considered some mistakes connected with 64-bit C/C++ code...
Three major concepts of C++ are Classes, Polymorphism, Inheritance.Let us discuss them in details. Classes A class is the implementation of an abstract data type. It defines attributes and methods which implement the data structure and operations of the abstract data type, respectively....
Annotation. The article may be interesting for developers who use or plan to use OpenC++ library (OpenCxx). The author tells about his experience of improving OpenC++ library and modifying the library for solving special tasks. Introduction. Introduction. One may often here in forums that...
Introduction Here is the code for a threaded binary tree. The basic difference between a binary tree and the threaded binary tree is that in the binary trees the nodes are null if there is no child associated with it and so there is no way to traverse back. But in a threaded binary...
I just try to implement the TIC TAC TO GAME USING GRAPHS (ADJACENCY LIST)............. /*======================================================================== ** DSF MINI_PROGECT ** TITAL : - TIC TAC TOE NAME : - KANGANE SANTOSH (VIT, PUNE) DATA STUCTHER USED :- GRAPH ( ADJACENCY...
Annotation. Program errors occurring while porting C++ code from 32-bit platforms on 64-bit ones are observed. Examples of the incorrect code and the ways to correct it are given. Methods and means of the code analysis which allow to diagnose the errors discussed, are listed. This text is an...
Introduction This article talks about Structures in C/C++. Background Definition Structure is a collection of variables of potentially different types, grouped together under a single name, for ease of handling.
Inheritance is an extremely useful and exciting object oriented programming feature. Inheritance allows you to organize and reuse code effectively. Think of inheritance from a general perspective. Take your example; you inherit several characteristics from your parents. If your parents are tall,...
Pointers are often considered the most confusing concept of C++ language despite of being extremely straight forward. Developers who are newbie to C++ programming get perplexed while understanding pointers. However, by paying attention to the concept theory and practical examples, pointers can be...
Programs you code reside in random access memory or commonly known as RAM. RAM is also known as volatile memory space. What happens is that when you run a program, your CPU selects corresponding files to execute from your hard drive and loads it into memory. A problem here arises that the data of...
Being an experienced C/C++ developer, sometimes there are modules in which the code layer which interact with the system is written in C while the layer above it is written in C++. Have you ever thought of how these two layers (one written in C and other in C++) interact? What if we want to call a...