C++ Programming Tutorials

C++ Programming Tutorials And Articles
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Introduction This article talks about Static in C++. Background Static Variables: 1. All static variables are stored in Data Segement.
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Introduction Exception handling is a mechanism when a part of code detects exceptional suituation, it seperates the code where it detects and handles it seperately. This mechanism can be done differently in C and C++, ie eigther using setjmp()&longjmp() or Exception in c++ try/catch(...). ...
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Introduction Many times you may have wondered how to return several values from a C++ function. I know it's easy for most of you when you know "how many" values your func is going to return. I have seen many people use std::pair to return two values from a func. But what about the case when you...
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Here i am going to show you some basic C++ Programming... If you have any questions just ask. :) #include <cstdlib> // This must be used if you are going to be a MS-DOS Application. #include <iostream> // This must be included in the header file if you are going to use "Cout" and "Cin"...
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Introduction This article talks about size of a class with all possible scenarios like having simple data (with and without structure padding), virtual functions, Replicated and Shared Multiple Inheritance etc. Background Size of a class object is nothing but it's non-static member data +...
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Introduction Code for solving system of equation by Gaussian elimination method. The Code is well commented and would not need any further explanation The code #include <stdio.h> #include <conio.h> #define N 100
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Introduction Lagranges interpolation formula The code #include <stdio.h> #include <conio.h> #define N 100
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Introduction Gauss-siedel method to solve system of equations :undecided The code #include <stdio.h> #include <conio.h> #include <math.h>
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Abstract Introduction 1. Potential errors 2. How it all begun 3. Phantoms 4. Diagnosis of potential errors Conclusion References
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Introduction This article talks about Virtual Table and _vptr in Replicated Multiple Inheritance and in Virtual Base Class (or Shared Multiple Inheritance). Here it is explained using an example: In this example, we have Base1, Base2, Base3 and Derive classes, where Base2 and Base3 classes...
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Introduction This article talks about Handle-Body pattern and it's uses. Background Though, C++ provides private and public access specifiers to differntiate implementation and interface parts of a class, down the line any changes to the private data or member functions implementation...
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Introduction This talks about Virtual Friend Function in C++. Background Friend functions are not in-herited in C++. So, to achieve dynamic binding with friend functions, we have to make the interfaces as virtual (make it as protected part of class) to operate within the friend function....
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Introduction This article talks a little bit about Smart Pointer conepts and then move on to Reference Counting. Then there is a smaple code to implement the same. Background Smart pointer or auto-pointer is a simple wrapper around a regular pointer, provides all meaningful operations to...
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Introduction This article talks about how Virtual table and _vptr looks in case of simple Multiple Inheritance Background In Multiple Inheritance, the Derived class contains the _vptr of all it's Base classes. Lets see the below example, where-in, derived class i.e. Derive is derived...
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In c++ you would have heard about famous Dreaded Diamond problem, where a class appears more than once in the inheritance hierarchy. for eg: #include <iostream> using namespace std; class A { public: int data; };
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When you plan to design a Class for which you feel that it should not be inherited further by any other class then...Here is a tip : Use of Virtual Private Inheritance #include <iostream> using namespace std; class Base { protected:
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Background Normally most of software Engineer uses singleton design pattern in daily coding life. It's very simple , vast uses but still i saw in many softwares which is not handled proper in C++ based products/projects. One thing more you can'nt design singleton as perfectly behaved singleton....
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Abstract Introduction 1. The result of porting to 64-bit systems 2. Program code optimization 3. Memory usage decrease Conclusion References Abstract
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Background I happen to manage many sites this days and so at times I need to upload lots of things to my servers and when uploading from windows PC to Linux servers the biggest problem that comes up is the case sensitive issues and so I tried googling it but what I found are some cool utilities...
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I just try to implement the TIC TAC TO GAME USING GRAPHS (ADJACENCY LIST)............. /*======================================================================== ** DSF MINI_PROGECT ** TITAL : - TIC TAC TOE NAME : - KANGANE SANTOSH (VIT, PUNE) DATA STUCTHER USED :- GRAPH ( ADJACENCY...
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